Do Spices rot? Should they? 0.8.0

Just playing my new 1000ppl Arid Highlands game when i lost all 600 spices in storage?
Did this happen to one of you in the past?
Should spices rot away?
I have enough storage for my town. Warehouses and Root cellars (at least a dozen upgraded ones) shouldn’t be the problem.

Edit: If i am not totally confused did my last batch of 300+ spices last for more then 10 years. I wasn’t able to find them somewhere in the storage (before losing them). Could it be that my ppl leave them in the tradepost (even with 200+ labourers) ?

I too had spices going bad. Not sure exact on how long after purchase, some years I think.
In relative game terms I think that would make sense compared to other perishable goods.
Also in real world terms that would fit at least when thinking of an abstract fixed end date.

As for the never leaving the trade post, that seemed to be the case for me as long as they existed since I couldn’t find them anywhere else. Going by some other comments it seems I bought them too early if only tier 4 houses need them and if no one needed them they probably weren’t transported further at all.
that would be my guess.

There is a bug with the trading post where things aren’t being transferred out of it as they should be. They’re still accessible by your villagers, just can’t see the items in any other storage facilities because they’re not moving there.

so the bug is the “not moving” part which isn’t related to if the villagers would actually use/need them, right?
so in my case they would have gone bad in some storage building instead.

Yes, quite likely. Although I would expect them to have a pretty long shelf life anyway.

You cant see the items that have been moved out in any storage building but they do show up as in town storage in the trading centre, if it says zero you don’t have any. Think I saw a post somewhere here that said they have 5 years, you can tell by clicking on the item in the resource pane.

They have a shelf life of about five years. They are stored in the trading post blackhole and in your markets. The trading post blackhole doesn’t benefit from barrels, so you don’t really want them hanging out there. If you don’t mind a bit of micro by them to stock, then release about 40-50 a year per 1k pops (or 130-150 ever three years). If you go into the graphs and look under luxury resources you can see how many your particular pop count are consuming.

1 Like

I bought a lot and was able to see them in the resource tab, but not in any warehouse or cellar. If they have a shelf life that short, you have to micro it. I bought 930 (from 2 traders) . All 930 where in the resource tab, and i got a screenshot from the moment i saw the loss of of these.

just for Information Year 125 (wasn’t able to grow bigger in the last 25 years but got a new town now and room for up to 1400 in the future, if i get enough clay, herbs, soap and spices from traders:)

Yes i lost some hundred before (as it seems) but i didn’t bought all at the same year. If shelflife is a thing - i have to micro more and no bug happend.

Two rules I follow-

  1. Anything you cannot currently produce yourself is a trap, intended or otherwise.

  2. Anything you must rely on the Trading Post to supply will eventually become leverage for the AI to gank you with.

What they have planned for Spice in the future is to me unknown, but for now, I try not follow dead ends.

yeah I micro as well. I buy and stock trading building only. Never ever move (anything) over to global. I hit town center a few times year and hover over the luxury icon and see how many homes do not have spice (or other lux items as well) then I micro move that amount over. The spice within seconds is moved to all the houses (odds are a bug but if the houses have everything except spice as an example then I would expect it to move fast but not THAT fast lol ) Taxes shoot back up to 2000K a month once i move all lux items over (just enough of each to fill the houses) I can move 100+ spice a year this way and they never spoil because they are never in global for more than a few months. This saves you a lot of money also since if you buy too much it spoils. Keeping expenses down is just as important as cash flow coming in.

The grocery workers work best if they do not have access to all the stuff all the time. That stuff will just sit in the market and go bad and take up space for stuff that IS needed quickly like firewood. Also the workers carry more stuff when they travel less (same thing for compost workers) Compost workers will carry twice the poop if you have less workers and travel distance is short. If you do not have efficient layout then a worker will carry just 5 poop instead of 10. Think about it… too many workers not enough poop forces workers to walk real far to get just 5 poop because that is all there is. Better off with less workers each carrying 10 poop. Of course you have to be careful if you let the workers carry too much poop you risk disease hitting your town. It is a fine balance you need to find with all areas of this game. Which is why I like the game so much!