For those who played Diablo2, PoE or Underlord (mod for Titan Quest): do you miss the “extra rare” layer of items?
Like those super-rare uniques/high runes, stuff like shavs from PoE or Mythics from underlord?
I do… it gives yet another reason to enjoy playing after the main campaign is done.
For instance, getting an Alcynoneus’ Plate of the Gods in Underlord felt like winning a lottery… despite taking ages. But it did fuel the urge to play the game.
in GD, I have found tons of Legendary items, and they weren’t particularly exciting if you ask me. Useful, yes, but warping the build around? not really…
In Underlord (TQ mod) there were mythic items (colored Red) that you could assemble from super-rare green items. Those were the next level of “overpowered”, but… they were almost impossible to get.
In TQ, Legs aren’t too hard or too easy to get, but I miss something above the Legs, something SUPER rare, something to really cherish once it drops…
I’m pretty much with the three above posters. Last thing i want is something to artificially extend farming by hundred (probably thousand) or more hours.
People already complain that this game is a little too grindy and something like this would just make that hundred times worse.
Yea, I think so. While it was over the top… I admit, getting a Lo rune was such a great rush of adrenaline :3 “OMG LEGIT SELFFOUND LO!”
I miss those times. In Grim dawn, Legendary drops aren’t really that amazing. The rarity isn’t there, and they are fine items, but they aren’t gameplay altering things. Like, you know, assembling infinity or enigma in diablo.
While I do admit with the people above (that it’s a lot of hassle), I think it’s fun to have a long-distance goal ahead. Makes you bond with the game much more and it feels more like an epic journey.Myself, I don’t have much to do in Grim Dawn anymore, bo be quite honest. In Diablo 2, after 700 hours you were barely getting started.
Disagree. Endgame set bonuses are build transforming. Trying to assemble an endgame suit self-found is already enough work. Nothing needs to be rarer than level 75 set purples already are.
I’ve got plenty of golemborn greaves, though, those could be rarer.
I agree that many legendaries are too special and have a very narrow focus and that game would benefit from a larger number of universally useful legendaries.
There are 300 of them and for my taste they are definitely rare enough.
If the devs want to diversify gameplay, they shouldn’t do it through uber-rare items.
maybe that is true for you and other people who miss those runes, I was long gone after maybe 100 hours (yes, I do have way more hours in TQ or GD than D2)
If something is that rare, it is not a goal but a nuisance that I cannot be bothered trying to get, while it still annoys me that I do not have it
haha well, it’s definitively not for the impatient ones
let’s put it that way, I like this game, I’d like to enjoy it a little longer, but my chars (the ones I care about) are pretty damn strong and there’s not much to look for, I can’t find any meaningful upgrades + there’s not much to look for :undecided:
While super rare items may not be the perfect way, they certainly add some goals to your journey. Killing monsters and running bosses is more fun if there’s a small possiblity of getting something really grand while doing so
I think PoE players would likely comment on that, getting a legit 6L armor with proper colored slots is a task of its own, takes a good while… and gives you something to play for. After all, aRPGs are all about development and journey in my book. Once you can’t develop your char any more, you start getting bored.
That’s what killed Diablo3 lately, too: seasons with many gear shortcuts. Fully geared after a week is normal in that game and it gets boring after two, since there’s nothing else to do except competing in GR leaderboards (which isn’t fun in the first place, at least to me).
It was actually closer to 1 in 2 billion. The high runes were truly stupid and actively encouraged cheating in my opinion. Good for nothing but bot coders.
Edit: on the topic of super rare things (in case my disdain above wasn’t clear). I have 1000 hours, all self found. Still missing about 20 or so legendaries and even some epics. So no, anything even more rare would only annoy me.
If you want something super rare, try to get the best possible rares/MIs with best possible prefixes and best possible suffixes. This should keep you busy for at least another 1k hours …
You just put Diablo 2 in a very bad light to me. The last thing i want is for Grim Dawn to almost reach levels of “getting started” as an MMORPG. That aumont of hours is what i expect from a MMORPG and i know it because i played one for 5 years.
I’ve been playing Grim Dawn for over 600 hours and i haven’t fully completed an endgame legendary set by myself. I do have most of them, but that was because i traded with other players.
Personally I’m of a convoluted opinion here. I dislike rarity being capped solely by RNG, that is to say, I don’t think a good implementation of rarity requires rolling dice several billion times.
I’d rather rarity be locked behind a multitude of objectives, all of which are marginally to very difficult for a player to complete. This is why I really, really enjoyed Dahlia’s Super Secret Quest. There were several steps to the quest making players go all across the world to acquire particular items required for the quest’s continuation. My only gripe with the quest was that these items had to be acquired sequentially, creating a sort of linearization of events that make it feel much less like a personal quest and much more like a developer-imposed questline.
In this vein, the crafting of Mythical Relics hit the nail on the head for me…although they’re all rather underwhelming and are more tedious than anything because they rely so much on loot drops.
I really like the way GW2 implemented the new-means to acquire Legendary gear. While there is a hefty amount of RNG involved (particular loot drops and spamming Zomoros to get Clovers), it is essentially a world-spanning quest that players can approach from any angle starting at any time. The main problem with this ‘quest’ is that it can only be completed some developer-defined number of times per character.
To answer OP’s question, yes, I do miss super-rare items. But I don’t miss the implementation of their rarity as we’ve seen so far in ARPGs.
So you pretty much found every item in the game in 1000 hours…
That’s crap design to me an aRPG with a “lootspan” of 1000 hours IS short, believe it or not. if you trade or play with friends, that amount of time drops a lot.
I know that for a typical casual player 1000 hours is a lot, but I always have a “main” aRPG game that I play a couple hours per week (around 20). With nothing to do, I’d “complete” GD in less than a year playing around 3 hours per day (less during the week, more @ weekends). (I’m at like 800 now due to lessened interest, but I have found most items already, multiple times).
Now, try to master D2 or PoE in 1000 hours…
I hope expansion brings something interesting for loot junkies.