Do you prefer to play while rotating the camera? What about having the map rotate as well?

I’ve only ever rotated the camera to see if a nemesis spawned around the corner or over a wall so I didn’t have to walk over there myself.

So that I can see what I’m fighting around that doorway I just walked through, or around the corner I just turned. The game tries to make things transparent when necessary, but doesn’t always succeed.

I’m utterly baffled that anyone can play this (or any other) RPG without adjusting the camera as needed. When I go back and play old games it tends to bug me that I can’t (didn’t bug me at the time, obviously, since it wasn’t possible back then).

For the record, I voted rotate camera, fixed map. If the map rotates, I guess that would kind of help with very close scale navigation, but I’d be utterly lost on larger scales which is what I primarily use the map for. North up, always! :slight_smile:

Freedom.

Exactly. Anytime I try to play any other diablo-like that doesn’t let you have control of the camera I end up feeling shackled and limited. I remember back with TQ looking for camera mods.

The primary reason why diablo-type developers lock you away from camera access is so that players don’t see the world boundaries, the black empty space that lies just beyond the view. It’s either limit your control and what you see or do more work expanding the environment to keep up the “immersion” illusion.

Rotating the camera throws my internal orientation off. I like the map to rotate where my travel direction moving forward in game equates to always north on the mini map.

Pretty much rely on blind melee swings in those corners I never see. That and AoEs. Found quite a few secret walls by my AoEs firing off.

And seeing the ground from different views is very handy for spotting hidden items etc :wink:

I guess I’ve just never had that problem? Just go around the corner, if there’s anything there it came with the last pack or is far enough down the hall that going down it will be fine. You can’t really make a character in this game be both successful and fragile, so any sufficiently study character should be able to soak a couple hits from any enemy you can’t see (although again, I’ve never had any enemies be unseen unless they’re totally out of camera range).

I’m utterly baffled that anyone can’t play this (or any other) RPG without constantly adjusting the camera. It strikes me as a solution in need of a problem and spinning the camera around like that all the time would definitely make me nauseated.

For myself in any argp it’s a case of I prefer to have as much view between myself and the mobs as possible, so for example, when I enter a cave and the cave and all the mobs are down (in relation to the screen) I spin the camera so I’m heading toward the top corner of my screen which gives me more view diagonally then straight up or down…also I personally find it strange to be running straight down, but that’s just me :wink:

I play the game most of the time with a camera in the default position. Only time i rotate is when i’m trying to not be blindsided by a Nemesis. coughGravacough

Map and camera rotation are too damn convenient for me to ignore in a lot of areas (cities are a great place to use cam rotation)

No wonder the genre is so stagnant, when the people can’t even understand how rotating camera makes the game so much more enjoyable.

Ikr, the devs go out of their way to render environments 360 degrees around and people never pan the camera about to admire it. Boggles my mind.

On a more serious note, camera panning is great for spotting secret area entrances

That’s a good way of putting it. Ideally I want an over-the-shoulder camera view like in most MMOs (I basically view ARPGs as single-player MMOs, if I can put aside the linguistic nonsense of that phrase… :p). Literally implementing that would be horrible, unplayable, and nauseating with this game’s controls, but camera rotation gives the same effect with minimal and unnoticeable effort on my part.

I use locked map, and (only if absolutely needed) map rotation.

I rotate both the camera and the map. It’s how I learned to read a map so I always end up doing a bit of map orientation on first entering an area. But I often use it to just take a better look at the world. During combat I’ll spin the camera for a better angle often enough. If I’m zoomed in though, I tend to not touch any of it.

Thanks to all for participating! I was curious to see if I was doing what the majority did, but according to this poll - so far - it seems like many more of you keep the map locked than I had thought.

It made sense to me to keep “N” firmly planted up all the time… but somewhere along the line I liked the idea of rotating the map to orient my direction of travel along the map’s variations.

What I found would happen, was that I inevitably would get disoriented, so for some odd reason, instead of locking the map, I set the keybinding “Camera Default View” to “Z” and I would just often hit “Z” to reorient myself often.

I think I’ll give locking the map another try! Thanks everyone :slight_smile:

Use both camera and map rotation, although i may lock map now that i know it’s possible :o

but i really love the possibility to totate camera, huge improvement from TQ for me