I personally hate to rotate my camera or map. I simply lose myself and I don’t know where I am nor where to go. I feel like I play a completely different location that I’ve never been in before, therefore it kind of makes me more hyped to play, but on the other hand I know the game so good that, after I go into a fight, I remind myself of the game I currently play and that makes me want to either quit the game for today or put the camera back to normal. The last time I was hyped to play GD, I chose to play with rotating camera only, closed the game after 5 mins and didn’t play it for about 3 days even though I had plenty of time to play it at the time.
When the gameplay is the same, but character changes and the map does too, it doesn’t make the game better for me, if I know the game, but I don’t know the character, the game is better because I know where to go and how to get somewhere and I just try to figure out how to play my character, if I don’t know the map and my character, I spend too much time on figuring out where to go in a game I already know and thus I am getting bored quickly. I mostly learn my characters before level 30, therefore till Broken Hills (sometimes earlier) and because of that I can chill more and play the game I like. I only get bored of playing because the game is like a straight line, this means it’s “boring” to play for hours a day due to its monotony (kill monsters to get further with the game, update your character). I don’t say that’s bad, that’s good because it’s an ARPG and some people love that, I am just a person that likes different situations in games in general, not only character and map or one of those. In case I am hard to understand, let’s take a standard RPG, you have always the same stuff, literally always - the same quests, items, roads, classes, but you can do it differently all the time, you can start with killing monsters first before going to a town, you can pick another roads than those that are intended because you want to explore more and get some more exp, you can speedrun them to fight very strong enemies at very low level, you can do one quest in few ways. For some people that would be exactly what GD provides, but it’s actually not, because we have combat differences in RPGs and ARPGs, where we can lose even to a weak enemy (if the RPG is well balanced, where you don’t oneshot everything because you just got the best weapon in the game and your character is level 387589), while in ARPGs you simply can’t die to a weak enemy (read: normal monster, yellow monster) because they are like roaches to humans, you just squeeze them with your fingers.
I kind of got off the topic a bit, but I think I also covered up my point. If not, you can always ask; also feel free to disagree/agree with me.