Do you prefer to play while rotating the camera? What about having the map rotate as well?

Do you rotate the camera while playing, adjusting your view as you move along? Or do you keep the camera in a fixed position (e.g. Diablo)?

Secondly, in the “Options > General” section, do you have “Lock Map Rotation” checked (so that North is always pointing up on the mini-map & map and does not rotate)? Or do you have “Lock Map Rotation” unchecked (so that the mini-map & map rotates with your camera rotation, and north constantly changes depending on your orientation)?

I change my camera view, but not in combat, but between combat. I have the map rotate to match the direction my character is facing, rather than due north. It is far too confusing trying to figure out what North is in relation to my camera angle.

Constantly rotating camera, especially during combat, usually in flicks.

Map rotation is locked.

I started out playing a long time ago, with both the camera and map fixed (no rotation), but over time I’ve come to really appreciate the ability to see from different angles!

Especially with Ashes of Malmouth, I have noticed some much more hidden (or at least difficult to see immediately) secret areas or stashes that I may have missed if not rotating the camera.

Thanks to Crate for adding this option - I didn’t initially like it at all… but now I love it! :slight_smile:

Snap…no option really to select from the poll :wink:

Hmm, should have I added an option for:

  • in-combat
  • out of combat

?

It might get too convoluted. I was just curious to see how many people were using camera rotation in Grim Dawn. I seem to be the only one that does, of my friends that play. :undecided:

Most probably yes :stuck_out_tongue:

I don’t move my camera much, I tweak it occasionally :wink:

I personally hate to rotate my camera or map. I simply lose myself and I don’t know where I am nor where to go. I feel like I play a completely different location that I’ve never been in before, therefore it kind of makes me more hyped to play, but on the other hand I know the game so good that, after I go into a fight, I remind myself of the game I currently play and that makes me want to either quit the game for today or put the camera back to normal. The last time I was hyped to play GD, I chose to play with rotating camera only, closed the game after 5 mins and didn’t play it for about 3 days even though I had plenty of time to play it at the time.

When the gameplay is the same, but character changes and the map does too, it doesn’t make the game better for me, if I know the game, but I don’t know the character, the game is better because I know where to go and how to get somewhere and I just try to figure out how to play my character, if I don’t know the map and my character, I spend too much time on figuring out where to go in a game I already know and thus I am getting bored quickly. I mostly learn my characters before level 30, therefore till Broken Hills (sometimes earlier) and because of that I can chill more and play the game I like. I only get bored of playing because the game is like a straight line, this means it’s “boring” to play for hours a day due to its monotony (kill monsters to get further with the game, update your character). I don’t say that’s bad, that’s good because it’s an ARPG and some people love that, I am just a person that likes different situations in games in general, not only character and map or one of those. In case I am hard to understand, let’s take a standard RPG, you have always the same stuff, literally always - the same quests, items, roads, classes, but you can do it differently all the time, you can start with killing monsters first before going to a town, you can pick another roads than those that are intended because you want to explore more and get some more exp, you can speedrun them to fight very strong enemies at very low level, you can do one quest in few ways. For some people that would be exactly what GD provides, but it’s actually not, because we have combat differences in RPGs and ARPGs, where we can lose even to a weak enemy (if the RPG is well balanced, where you don’t oneshot everything because you just got the best weapon in the game and your character is level 387589), while in ARPGs you simply can’t die to a weak enemy (read: normal monster, yellow monster) because they are like roaches to humans, you just squeeze them with your fingers.

I kind of got off the topic a bit, but I think I also covered up my point. If not, you can always ask; also feel free to disagree/agree with me.

I don’t play with camera/map rotation, even out of combat, I prefer to leave the view “default”.

Camera locked, map position north for me. I can’t get on with rotating the camera, it makes my stomach feel queasy. I don’t even like to watch other people playing with camera rotation on Twitch or YouTube.

I rotate the camera and the map.
If the map is locked i get lost xD

When I started using camera rotating, I started to see things I never saw before.

Locked map always to show north, i might get lost ;p
And always use Grimcam mod <3

Don’t get me wrong, I’m sure I’d see interesting things if I stopped to look around or zoom in in certain areas.

But after playing for 1 000+ hours, I’ve just grown used to playing the game with the default rotation for camera and map. I get the feeling I’d get lost all of the time if I started moving things around :rolleyes:

I use whatever the default is. Seems to work just fine, why mess around with it?

I rotate constantly and always have. For me it’s one of the best features of the game. Like Ceno said above, simple, quick flicks of the mouse is all it takes to get to a more advantageous viewpoint.

It’s funny but I didn’t even realize there was an option to lock the map (or maybe I just forgot that it was there). Oh well, I don’t need it anyway since I know the game well enough I can’t get lost. Except when I go afk for awhile and come back, then sometimes it takes me a moment to get my bearings again.

I can’t watch streamers who rotate the camera. Hurts my eyes. What’s the point in constantly rotating the camera… Stop spinning the screen and play the damn game.

It’s something that you do near simultaneously and isn’t just doing “one or the other”. I can play the game just fine while adjusting the camera on the fly to better suit me and the situation.

It is child’s play to click the ground (or an enemy) where you are headed and while you are en route press down the middle mouse click and… flick. It’s literally that easy and the camera is fairly responsive and accurate. It becomes more a reaction and not something you sit there and spend time thinking about.

Regardless. If you never rotate the camera and you watch streamers who also don’t ever rotate the camera… When you actually do end up watching someone who rotates the camera a lot you’re like wtf is this guy doing, everything looks weird because you haven’t even seen this area or ground from this angle ect.

But to what end? I have never been in a situation in the entire game where I thought “man, I wish I could see this from a slightly different angle”. I’m really curious as to what it really adds to any part of the game.