According to GT nemesis have 85% lifeleech resist and celestials have 90% lifeleech resist
So I’m wondering can this mechanic reduce those resistances, otherwise it seems pointless
to rely on Adcth for regen against pretty much all the strongest enemies in the game?
I wonder about CC resistance as well, is it worth overcapping stun resist for example when bosses use this kind of RR against you?
Actually I have never seen a build facetanking callagadra on lifesteal (no wendigo totems, tree of life etc). If it exists I would love to see it.
Also I should have clarified for nemesis I mean nemesis SR80-90, since there is where my own lifesteal builds start failing, so I would like to know specifically how much is needed and if the resistance reduction helps.
In this specific case it’s not your building is failing to leech as SR didn’t change nemesis cc resist value, its due to their steep increase in damage outdo your healing capability.
Take SR Grava for example, his normal slap attack in SR75 deal 5.9k each, in SR80 it’s 8k, in SR90 it reach 16k while his leech resistance stay at 85%.
Only Life Leech RR (i.e Rattosh proc) can reduce that specific res. And no, “x reduced resistance” doesn’t reduce CC res.
85% and 90% life leech res sounds like a lot, but since the player deals extreme damage and their health pool is way lower than the enemies’s, a lot of leech can be obtained even with that high amount of life leech res.