DoT application timing

Not saying you’re wrong, I’m just wondering. Olexra’s flash freeze has freeze resist reduction and this does work to freeze enemies that otherwise can’t be frozen (I think), even more so with the mageslayer set.

@DeputyChuck I vaguely remember you mentioning somewhere that you made something work with this big fire rr, but I can’t find it atm. :sweat_smile:

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I combined OFF with a REALLY maxed out cooldown CT, but you have to be really quick casting them one after the other, because some enemies stay frozen for less than 1/4 of a second

Got some DoTs that were over 1 million on the dummy :stuck_out_tongue:

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I just tested it with the flash freeze and two warpfire daggers. It does seem to apply double the damage on the dummies. A few seconds of flat damage and the dot for longer.

The description says this:


So I guess it’s flat for 4.6s and then the dot from absolute zero.
The dummy takes a four hits of almost 3k damage. Ok the dot is first ~600 (sometimes only 300?) and then almost 1300, while the game says it will do this:
image

So I guess if you freeze for shorter than a second it won’t apply the rr indeed. Strangely the first flat hit is doubled. So the flat does apply after the rr, but the dot doesn’t? :thinking:

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That’s different from my own testing, but maybe my methods weren’t that great. Will have to revisit.

I’m not sure about that part. I think the 4.6 seconds only reference the freeze time, and on the dummy, I have not seen any difference in damage from before and after the dummy thawed.

I think you’re right that there is more to this than meets the eye, but I will need to test further to draw a real conclusion…

Thanks for testing it out :slight_smile:

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I saw 4 times the flat damage being applied, so that’s why I figured it must be that. It’ll probably be less on monsters with freeze resist.

For sure, I just did a simple test.

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I just tested it again, and you’re absolutely right!
I thought that OFF would go off, deal the listed damage and freeze its target for the duration… like a one-time thing… but it’s actually a debuff. If does freeze its target for the listed time, if the enemy doesn’t have freeze resist… then it deals flat damage for the duration like any other curse-like debuff every second, but as far as I can tell, it doesn’t try to freeze the target again every tick, instead it keeps applying ticks only if the initial freeze is still active. (In that sense it can be more easily compared to Judgment with heart of wrath)

Now the question: does absolute zero apply its DoT only on the initial freeze … or it reapplies every second during the freeze time like the flat damage ?
In both cases though, you’re right: to benefit from the RR bonus on OFF to apply a big fire dot from a converted absolute zero, you need the enemy to be frozen for at least 1 complete second… which means the enemy needs to have less than the typical 118% freeze resist… or and you need to have OFF at least… 20/12 ? (I have not done the maths yet, but you need the resist to be low enough after resist shred so that the remaining duration is more than a complete second)

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Yes! I was quite confused when looking at the damage numbers at first.

I think it also applies it every second as long as the enemy is frozen, since I noticed a small initial dot (before the freeze application) and then bigger ones after.

Assuming we have 4.5s and we want to have at least 1s. 1 is a little over 22.22% of 4.5, thus they can have at most 77% freeze resist. With 4.6s it’s ~21.7%, so at most 78% freeze resist. With 118% that means you need at least -40. Which you get at 17/12 :thinking: If that’s how that works…

Edit: Oh but you get 5.2s at 17 :smiley: of which 1 would be 19.23%. So then you only need -38?
16 has -39 : 5.1s → 19.6% → -38
15 has -38 : 4.9s → 20.4% → -39

So 16/12 I think.

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