DoT on dual-Wield skills

That’s a neat trick. But having two types of DoT is also more difficult because you need to use gear/skills/devotions that scales both types at the same time. And use RR debuffs that are applied to both types, which in the case of elemental shouldn’t be that hard. But if you can pull that off, you’re right that you’d increase your DoT output. This is actually a good idea to remember and try out. I’m not sure if it would outperform simply adding more different sources of the same DoT type, though. This thread just created new homework for me.

Since everyone is here on the topic of different types of DoT, do you know if Iskandra’s elemental balance stacks all three DoT components (burn, electrocute and frostburn), since they’re applied alternately and they all catch up to each other, especially with +% increased duration? What about the case when you’d convert two types to the third type (like fire and cold to lightning), will they stack here as well or just keep the largest value since they’re now the same type?

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different dot so stacks (unsure if conversion borks it or that was proper fixed tho), you’re just rolling 1/3rd between them each weapon hit

Update: this works but isn’t worth it as you can’t generate enough damage this way! Better to stick to one type of DoT.

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i’m assuming you mixed ele dots for easiest overlap then? :thinking: - bummer then :disappointed:

So, you’re not sure if they’ll still stack after conversion, right?

haven’t checked, Mi0? raised a bug at some point where inherent dot on the same skill didn’t stack if converted into the same type, i think the example was scourge relic at the time
image, ie if you converted cold to vit you didn’t get the now 2x decay merged
Whether that applied to stuff like the chance dot on IEE i don’t remember, nor do i recall if it was actually confirmed/tested post fix
so something to keep an eye on just in case i guess if you’re converting lightnign to fire or such :sweat_smile:

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Common sense would tell me that they wouldn’t stack if you’d turn the three alternatives into the same type. And if that’s true, then it means that skills like IEE (that have a “chance for one of the following” with different types of DoT) should be left unconverted, so you won’t end up with only a fraction of the DoT.

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yep, that’s how i’d have assumed it too
aaand then this earlier weird conversion interaction was discovered by Bas :sweat_smile:
who even knows with GD quirks :woozy_face:

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Everything is a tower of wisdom that could come down at any moment, if someone coughs the wrong way. :laughing:

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i’m just thankful for the stuff/interactions we atleast do know/others have already tested and revealed :sweat_smile: :pray: - bless modders and mechanic finders

(even if tri ele direct conversion modifer interaction still confuse me)

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I think I read that was fixed in some patch notes :thinking: :thinking: :thinking: not 100% sure though.

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Yup, same conclusion here: I tried Fire + Physical on AoM Shieldbreaker

(Would have completed the Virtue set instead of using Colossal defender, but for some reason it broke Guardians and unsummoned them each time I swapped…)

Got good-not-great results out of it, nowhere near what you can get when you’re going for a single DoT type, sadly :frowning:

But it does work :slight_smile: and it was pretty fun to build and theorycraft
Not enough matching dual-damage gear to assemble most potential options though.

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I don’t think we’ve tried that so far…

Hardest thing is to find a high %WD skill that (preferably) has native DoT that CAN be converted (So bleed is out) … then find hand-only gear that can convert it, then find rest-of-body gear that supports both choices… that also boosts the skill you are planning to use.

That’s why I tried AoM, because the virtue set supports both fire and physical, and conversion only happens with a full set…Which you get if you swap out of it. and AoM also has gear that converts to physical…

That’s a very narrow set of circumstances it turns out…

Cold/vitality shadow strike can maybe do it, cold/vitality Bone harvest, and physical/fire AoM are the ones we found…

Primal strike has conversion to physical, but almost no gear supports both lightning and physical damage.
Not enough cold/acid gear to support shadow strike
Not enough chaos/physical to support forcewave

Most other %WD skills have no native DoT that isn’t bleed, and can get conversion only to damage types that are not dually-supported by gear

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It is a very tall order to make this kind of DDDoT build and as Chuck said, there are very limited options…

I tried a few versions of full Vitality SS with full Cold BH and it just couldn’t get there. Max was about 400k DoT and that’s kind of sad. Clunky to play too!

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quick doodle Shieldbreaker, Level 100 (GD 1.2.1.6) - Grim Dawn Build Calculator

obvious issues aside like low health/sustain :sweat_smile:

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as it turns out, vit/acid damage actually have a big overlap in gear that supports both damage types

i whipped this sentinel pretty quick and on paper it seems like a legitimate build. It basically checks all the boxes. High(ish) WD, native convertible DoT on DEE, gear that supports it, and for the cherry on top, tainted eruption which can both apply poison DoT and vit decay making it doubly effective (i’m 100% sure on the last part but i’m pretty sure it works like that)

Edit: that setup wouldn’t work bc every time you swap weapons GoE would unsummon and BoD would be deactivated

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I’m almost sorry I discovered this oddity :sweat_smile:

Ideally you’d have a big dot in WD and then two skills where one converts the damage to something else I guess. But I also haven’t found anything yet. :frowning:

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ngl, kinda got excited learning this dot quirk
aaand kinda bummed out/don’t even wanna spend time doodling GTs now after learning it’s not that big of deal :sweat_smile:
(also active weapon swapping every 2sec ingame is kinda of a pita or that just me?)

*also the Aegis shieldbreaker doodle wasn’t really that spectacular either, just not big enough of source combined

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Well, it at least WORK… so there is that. maybe there is at least one application where it makes something that’s just ok legit good :slight_smile:

I’m probably done trying to abuse that interaction, but I will be keeping it in mind in the future… sometimes it might be just a few extra skill points and a bit of gear in unused slots to gain an advantage.

Maybe not just you, but I personally like it.
Granted, I usually make builds with few buttons to begin with, but my short experiment with it was actually very fun.

At this point we all know it’s not the next big break in build design, but I wish it worked at least as well as most other DoT builds, because I enjoyed both theorycraft and gameplay.

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