cheers Baka 
(i can’t seem to figure out using the asset manager/dbr editor @_@)
the stuff i had in mind were just the “regular” pseudo DoTs
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Blackwater Cocktail\ -> Demon Fire -> Agonizing Flames /all=1.2sec?(no cast speed?) \- High Potency =? -
Thermite Mines -> Hellfire Mines =?
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Sigil of Consumption -> Destruction =?
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Bloody Pox -> Wasting -> Black Death =?
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Curse of Frailty -> Vulnerability =?
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Devouring Swarm =?
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Grasping Vines -> Entangling Vines /all=0.5sec?(no cast speed?)
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Word of Pain -> Word of Agony -> Death Sentence =?
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Storm Box of Elgoloth -> Lightning Tether =? (Tether=cast speed?)
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Siphon Souls\ -> Blood Boil =? \-Sear Souls =? -
Ravenous Earth -> Decay -> Foul Eruption /all=0.8sec?(no cast speed?)
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Ill Omen =?
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Volcanic Stride(Vire’s Might) =?
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Heart of Wrath(Judgment) =?
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Aether Corruption(Seal of Corruption) =?
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Haunt(Haunt relic) =?
reason i include modifier nodes or transmuters are for some clarification if they affect skill behavior, either in terms of (pseudo)DoT interval or scaling off Cast Speed
^specially when/where you have DoTs with irregular/decimal durations (either by default or modifier nodes). “What does adding 0.4sec duration do; for a skill with 1.2sec intervals” etc etc etc