Welcome to Dreaded Dawn, this is a mod that I am working on currently and will be updating at regular intervals.
At its heart this mod is going to try and reinvent things a bit, there will be a lot of new pet themed masteries that attempt to create a new way of playing with pets. They will be a part of the players arsenal in a meaningful way and there will be a sort of relationship between the player and the pets that I feel is not in the vanilla experience. This is the initial aim of the mod and currently I am working on the Wolf Lord mastery.
Alongside this I am going to attempt to make the game into a more faster paced hack and slash, this will include a rebalancing of enemies, and giving the player access to more aoe style abilities and hack and slashy style skills.
This mod will be heavily inspired by the way Diablo 2 did things, with masses of basic enemies and packs of “champions” that have special affix’s and skills, as the game progresses they get more and more skills and buffs, and eventually start to influence the other mobs around them.
The way I will be attempting to do this is by first making all enemies much more aggressive and increasing their vision range, similar to how diablo 2 felt with monsters running to you from the edge of the screen.
Second I will be adding packs of mobs to the enemy pools in a structured way. This means that you will come across say 20 zombies, with 3 champions in the mix. The champions will have skills, but the normal zombies will not. However as the you grow in level and the game progresses, these champions will grow in power and have more skills and bigger pack sizes and start to influence the normal monsters around them imparting part of their power onto them.
Third thing will be to also make Hero’s more structured, they will have similar monsters surrounding them and will be somewhat tethered to them, so say an Undead boss will have 5 champions following them around with similar skills and aggression. This will make the encounters harder without having to just increase the number of bosses themselves, as the relationship between the champions and bosses will make them overall stronger, again using auras and buffs.
The first mastery is coming along nicely at the moment, although the game currently is using grimmer and grimmest, this will change to my own style of balancing as the mod progresses.
This first mastery is a Wolf Lord class, specialising in Dual Wielding and cleaving down enemies with the help of pets. This includes an Alpha Wolf who is an high attack speed tank, and a beserker who is a sort of shaman elder with dual axes and throwing abilities. The mastery is best played on the front line side by side with pets as they bounce off each others skills. Most skills require you to dual wield melee weapons, this is unique to this mastery and others will have their own flair. There are still a few skills not yet implemented, but I would say the mastery is playable and about 75% complete at the moment. Although the damage numbers and overall balance is not done yet, I am working on it currently.
Later the mod will also include the following Masteries:
The botanist: Alchemist/Druid mix
Gang Leader: Leader of Human Resistance with human summons
Zombie Lord: A wall of zombies accompany you and do various effects depending on your skill choices.
Orc Warchief: more of a sit back and buff/heal style of summoner with an orc warband to control
Plus others that are still in very early design stages.
Link updated on 06/11/2017 @5.30pm gmt - This is Grimmer and Grimmest version, can be pasted over older versions and is save compatible.
https://mega.nz/#!kfhiiLLb!NyTMquJcERkLC_t7PfEVjVUWJJRec5FFV3xFXeedZxI
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