Dual-Class Mastery Skills

After putting 90 points total into each of the two Mastery bars, three skills will unlock, of which you can choose one. These would be one-point skills that add a tremendous skill/augment to your character. The skills would (obviously) change depending on the dual-class that you chose to be.

For instance, if you chose to be a Soldier/Demolitionist or “Commando” class, one of the skills you could choose from would be the ability to wield a two-handed ranged weapon and a shield.

Now, there would need to be 45 total skills to come up with, and I’d love it if this came to be, but I know that I can’t come up with something unique for each class, let alone do that three times over, so I’d like to hear the community’s thoughts on this.

There is another obstacle which is that I don’t know what the “purists” that chose to stick with only one class would do. Surely they can’t invest twice into their Mastery bar…

Though, that would be an interesting prospect. If, after getting 50 points into a single Mastery bar, you haven’t chosen a second class, you are able to get a second Mastery bar, which would solve this problem AND help the purists not be gimped (because, if they chose to play a purist, they miss out on up to half the attributes given by the Mastery bar). But this is for another thread I’ll make here shortly.
Of course, if this happened, we would need to make another 18 end-tier or “super” skills (name pending).

So, I’m really looking forward to what we can come up with.

I really wanna see something like this. And for the purists. I had an idea of a picking the same class a second time. Which will unlock some different skills or new augments to some of the other skills.

Wow, nice speed. I like your Idea. Mind throwing your idea to the single-class/ “purist” thread?

Thanks.

Link is here…

http://www.grimdawn.com/forums/showthread.php?t=35581