Now that it’s possible to reset everything except class choices, I wonder if the devs might consider putting in an option for easy Dual Spec. Since we can do this manually, the only thing the option would do is spare us the trouble of reallocating all of our skills/devotions every time we wanted to change. This would allow us to easily flip back and forth between different playstyles for our class combo and keep each character feeling fresh each time we played. Bonus points if we would be able to save a “set” of our gear for each spec.
Perhaps we like playing caster when solo, but want to be melee when a friend logs in? Or maybe a different spec works better for a different dungeon. I know this is probably a lot of work for something that most of the playerbase doesn’t care about, but I just thought I’d throw it out there!
You can already do it, it just takes longer. That’s like arguing against installing an elevator because then you’d have to put furniture on the higher floors. You can already take the stairs there…
They can add a cost to it if they don’t want people swapping every 5 minutes, but it won’t change the balance of the game if I wanna sometimes run my Shaman as a caster, and sometimes as a tank.
Forgetting rogue dungeons. There are builds of mine that struggle more with the dungeon than the boss itself and vice-versa. If this existed, I could make a spec to deal with the dungeon and another to deal with the boss.
The point of making a specific spec is to try to make it work at most efficiency on all situations. Having the ability to change two different specs on the fly sounds broken.
I like this idea. It would be similar to the armory in D3.
It wouldn’t “break” anything. There would still be value in and demand for great overall builds.
This feature would be really nice for taking the tedium out of testing effectiveness of multiple builds within the same class/character.
The fact that it is so tedious to change between specs is exactly why I still haven’t re-spec’ed my S&B commando to try out the Worldeater weapon that dropped a couple of weeks ago. Thought it would be cool to try out since I have pretty much all the gear I need, but after watching videos of it in action I’m not convinced I would like it better than the build I already have. So knowing that I would have to go through the tedious re-spec process twice if I decided not to stick with the Worldeater build very long, I have been reluctant to switch.
It would break the game balance as being able to swap builds to suit a specific run or boss is naturally going to make the encounters easier.
Then use mods, as Crate have said from the start that the re-spec isn’t for simply swapping between builds at a whim, it’s for making minor adjustments to your build and the design concept is that you make another char to try a different style / build.
Crate have nothing against this happening as you can mod the game as you wish, but I don’t believe they will put this in the base game due to the massive rebalance involved having chars able to switch at will between builds.
Edit… or simply use the blank chars available to make as many of whatever builds as you wish.
Yes it would, like Jaknet said. And it seems you blatantly ignored my post that explained why it would be broken.
Let’s look at Belgothian Infiltrator. What’s stopping me from making a spec with great AoE like with runes and other AoE skills and then switch to the Belgothian set which has fantastic single target damage when i’m about to face a boss? This effectively fixes the Belgothian setup major weakness which is its AoE capability.
It seems the objections stem from being able to switch back and forth on the fly. So every time you ran into a hard boss, you could port back to town and change specs from your trash killing/farming spec to your single target boss spec. If that’s the key objection, then what if the game forced you to end your session when you did the re-spec? Would that be an acceptable compromise?
That’s only a minor part of it, the main issue is being able to swap builds to suit any dungeon / area, as the idea is that ONE build is able to cope with the wide range of different mobs and areas without having to rebuild to get the optimal set of skills / damage types / Devotions etc to suit each individual area, dungeon, what have you, otherwise it’s a major rebalancing of the game
If you want a range of different builds to try then either make new chars or to save time use a blank level 100 char or any of the modding tools etc and create whatever char of whatever type you wish and as many of them.
There are already builds and build variants that are specific to Crucible vs. Main Campaign. There are builds that are specifically tailored for Ravager/Mogdrogen/etc. Has Crate done any “rebalancing” to address that?
Which is a totally different topic as currently you cannot (as part of the base game design) swap between all these different builds on a single char, which is what you are asking to be able to do and still run the standard campaign, these builds are all different builds on different chars and not just “swapped between builds” on one char.
I don’t understand how being able to do something quicker affects game balance. All of the “issues” that have been mentioned are ALREADY possible. I can respec whenever I want to take on anything. The only thing that would be changing is removing the amount of time it would take. You can keep the cost the same (use of respec potions, iron bits, etc.) but just save people the 30 minutes it takes to click click click.
So, to the people that object, please tell me how being able to do something faster breaks the game balance.
1 - Action that takes 30 mins of clicking to respec a char isn’t likely to be the way most people play as it’s too much bother, so rare use.
2 - Action that takes 1 second of clicking to respec a char will be far less bother, so used far more.
Thus the 2nd situation means that having chars that can swap between builds while staying the same char with ease will become the way to play, thus requiring rebalance around these new OP chars.
Can you explain how being able to change one single build to suit whatever the next encounter is going to be, easily and quickly, doesn’t create an imbalance?
Balance or no balance, Crates philosophy concerning respecs (unless something has drastically changed with their thinking behind the scenes) is that respecs are there so people can make minor (and occasionally major) adjustments to their builds. Emphasis on the minor, tho. The reality is that it is merely a tool that new players are going to use far more at first than experienced players, for obvious reasons.
They have never shown interest in enabling you to make rapid loadouts you switch on the fly and personally I don’t feel it suits Grim Dawn to be able to do so. And if you think that such a “feature” wouldn’t affect balance then the best advice I can give you is… think again.
If the cost to do it is steep enough that people won’t want to waste the resources to change it very frequently. It would function well for people that wanted to try out different styles for a week or so, but not as well for people that wanted to change their spec for every dungeon.