BUT if you make a vitality dual pistol build, do you pick Inquisitor as one mastery? I don’t.
Best support for vitality dual pistol build is, in my humble opinion, a cabalist (Necro+Occu)…
You say there is no item enabling ranged dual-wield for vitality and bleeding. And your conclusion is: “it should be fixed”. Like it was a bug. But why do these damage types have to be like all others? Let them be different.
i don’t really see it here
you want (passthrough) wps anyway, which means you’re either taking relic, medal or inquis, specially if you’re not taking inquis you’ll want relic or medal for that effect
and you’re likely converting dmg anyway
it’s a bit like how i wanted melee aether dw enabling, it’s not technically necessary, just a qol, and there is no real loss not getting it in the end, for ranged however there is actually a loss since passthrough wps effect is really good/strong
Well, maybe the “bug” is a word too strong how to describe it, but Plunderer’s Talisman or Namadea’s Eye are not the most convenient ways how to enable dual wielding pistols for a vitality build, e.g. a Cabalist. All other damage types have at least something, which supports the damage type itself and it allows dual wielding (guns).
This thread of mine is more on the “if only” side …
I think you perfectly described the different approaches to the game.
You look into GD database and build around the items, which are provided to you. The idea is created by the item support.
I firstly deliberate which masteries (and damage type) I am going to use and I look after into the GD, how good / bad my idea is supported by the items.
i think that might be the issue, and is mainly an issue of perception
because i guarantee you, Grim Dawn allows some completely stupid stuff, with the existing itemization, even if initially it might look like it’s not that good/doesn’t have “proper” support if you will
since the passthrough change from specific weapons to a lot of wps, it actually gave you a lot more options as ranged, because you weren’t forced into both medal and weapons etc, now you can happily pick relic or medal or both, and it will be a net bonus to even a silly or “unsupported” build
keep in mind lots of builds, not just AA ranged, sometimes use one or more items that doesn’t actually directly fit in their build dmg type wise, but the items’ overall effect/stats makes it worthwhile still, (more so with items with modifiers ofc)
and for AA+wps builds you have the benefit that wps, regardless of native dmg type or conversion, atleast still comes with %weapon dmg and/or bonus effects like aoe or shotgun etc, and that in itself is usually still good enough
I tend to think that Grim Dawn is not a game for me.
I try, I try hard to make a good builds, but my methodology comes always first…
no one point wonders (with the exception of Mirror of Ereoctes)
every item must (if possible) support the damage type I chose for the build (if there is no such an item, an “all damage” item picked)
trying to get maximum from the skills (so no 5/12, 9/16)
resists always 80%+40% at least (with the exception of tertiary resistances), stun always 80% at least
ADCTH (attack damage converted to health) at least 5%
4 or 5 skills to use actively (buffs / auras don’t count) (I can’t use more skills, I am a left-handed mouse user, and too much frenetic key action causes spasms to me)
what the build does on level 20, it does on level 100, just better (no changing skill usage or gameplay)
trying to avoid conversions (if the conversion end in the desired damage type, OK), but I don’t actively build on / with the conversion(s).
thing is, if you already enjoy the game, but what’s holding you back is either the “necessity” to make great builds, or a specific methodology, if you adjust one of the things holding you back, and it lets you keep going on with a game you otherwise enjoy, it seems like a net bonus to me, opening up more doors than closed
Basically, three things are / might be holding me back:
unwritten rule among experienced GD players that if the build can’t do Crucible Guardian 170+ and it can’t kill Celestials, the build SUCKS.
unwritten rule amoung experienced GD players that if a GD player doesn’t play on HC, they are considered not experienced enough
I try to find my own way. Always, everywhere, in everything, Grim Dawn included. If I repeat someone else’s build / solution, I feel like I have failed. Like I am not good enough.
Oppressor, obviously. And dual-wield is enabled through item, usually Plunderer’s Talisman.
Why Oppressor is so good? Because Oathkeeper provides great auto-attack skill, resistance reduction and 1 WPS. Necromancer provides 2 WPS skills, resistance reduction and massive flat damage boost via Harbinger of Souls, Soul Harvest and Spectral Binding (cold and aether damage can be converted into vitality quite easily). Oh, and damage reduction skill (Ill Omen) is there too.
Actually, a demand to be able to kill all celestials is a bit too harsh, because there ARE builds than can breeze through Crucible and SR, but get wrecked by Callagadra.
IMO, a good, “jack of all trades” build should be able to run Gladiator Crucible 170 and SR 76, and maybe also Mogdrogen and some versions of Ravager.
No, they arent.
They just dont want to lose their character after a single mishap, and there are a LOT of RNG mishap in GD. Even a very tanky build can die in a second in crucible or SR if you arent careful.
Of course, you can just chicken out and never face any deadly content in HC (like farming only Challenger Crucible, etc), but is that really worth to brag about?
I still prefer to learn on others’ mistakes first, not my own. I also dont copy anyone’s build, but i still check builds here and there, because theorycrafting and testing everything myself from scratch takes too much time, IMO.
no such thing, in fact Celestials are intended to not be handled on every build
and keep in mind there is more than “just” clear Crucible; using buffs and banners is often the standard, and makes it much much easier
as example i’ve characters that can reliably do 150-170 with buffs and banners, but can’t do 130-150 reliably “naked” (no buffs no towers)
no such thing, guarantee you that, since most play on SC, and most builds and guides are not written for HC in mind, nor is balancing done with HC in mind, and in fact many lament HC in Grim Dawn because of RNG/poor game feedback where you don’t know what’s going on, because of fighting in a giant clusterfuck
HC is for the few that enjoy the yolo mode, just like Veteran is an optional feature for the ones that want it, not the standard
i guarantee you that the game has been out long enough, been played by enough people that truly unique builds are rare if not “impossible”
every, single, time, where i feel like i came up with some stupid absurd idea, turns out someone already did it 3 months ago, or 2 years ago
don’t bother with what others do or did or may have done, just make it if it interest you or seems cool or fun. Easy way to not get build disappointed is simply just not looking at others’ posted builds and roll with what you’re doing regardless
personally i don’t care someone already made a 2h chaos cadence rahzin witchblade, or that they made a more optimized version, i was not more disappointed by my own character when finding out after i made it, because i still had fun playing it and making it
with the pro min maxers out there, that has minmaxed for years and ripped apart the veil of the engine and deeper hidden game mechanics, spent 8months studying crucible second by second, sacrificed hundreds of hours of time repeating the same thing over and over, it’s a very high bar to be “good enough”; settle for “just fine” or “i’m having fun/a good time”
Some of the rules you’re setting for yourself are in conflict with each other.
The rule of never doing damage conversion is in conflict with your desire to see every playstyle be supported with every damage type. Damage conversion is how many damage types are supported in many instances.
It’s possible to play the game without damage conversion, but it does restrict your options.
You worry about the opinions of experienced players, yet you also want to find your own way.
Both of these work by themselves. But they are in tension with each other. The more you go your own way, the less likely you are to be doing what everybody else does.
One thing that is generally true in this game is that a given skill or piece of gear will often provide half a dozen things to you, some of which you can ignore because you don’t use that. But it’s still worth using the skill or item even if you don’t need every single thing it offers if the benefits you do use are worth the cost.