Dual-Wielding Weapon-Pool Skill Calculator

I made a spreadsheet to calculate the damage output from Weapon-Pool Skills for dual-wielders:

You can make a copy if you want to edit. The only fields you should edit are the ranks of the skills. It will auto-update and populate the fields with chance to be used and weapon damage numbers.

At the bottom, I add up all the weapon damage contributions from the WPS as well as the main attacks. The numbers listed are the average % weapon damage per attack, based on the ranks of WPS you entered. A lot of WPS have AOE potential, so I also calculate AOE damage damage output separately. Keep in mind that is an optimistic calculation, assuming you hit the maximum number of targets with that WPS. Your real DPS in game will lie somewhere between the single-target and AOE damage values, closer to single-target in practice. If you want to experiment, you can change the AOE multipliers for skills to something you think is “realistic” to get closer to actual AOE performance.

There are separate columns for Cadence, Fire Strike, and Savagery set up to calculate WPS interactions with those skills properly.

Some caveats to keep in mind:

  1. This is just a rough calculation of damage output. Your actual mileage will vary in-game. This is not meant to simulate real gameplay! It’s purpose is just to let you easily calculate how adding WPS affects your average weapon damage.
  2. This is not meant to be some comparison or ranking between the auto-attack replacers in general! There are a lot of extra factors going on, such as the buffs provided by related skills. I would consider only comparisons between WPS setups with the same auto-attack replacer to be insightful.
  3. Bonus damage from skills and WPS is not included in this. I can include in a later update if people think it useful. However, it would complicate the spreadsheet and you can also easily just look at the bonus damage values and decide if they are useful for your build. For now it is just looking at % weapon damage.

Thanks, and please give me any feedback.

Wow nice !
Thank you :slight_smile:

Really nice :smiley:

I think that it would be worth mentioning in there, since it is originally for DW, that zolhan hits only with one hand.
Also Im not 100% sure how cadence interferes with wps cuz its really hard to pull solid conclusions. My best guess is that it overrides wps, and that wps chance (weight) for hitting for example execution would be something like this 20%-(20%*1/3)=13,333%.

Zolhan’s is listed as one-hand. There is a field labeled “# of Attacks Per Target”, which is 1 for ZT, whereas it would be 2 for hitting with both weapons e.g. BS.

And Cadence override is already taken into account. All the WPS are multiplied by the non-cadence hit at 66% rate, and Cadence added on. There is an additional twist in that a Cadence hit can sometimes be a hit with both weapons, where the other weapon just does normal 100% WD, and that is factored in as well.

This is awesome, thanks for putting together!

Didn’t saw about that soz:undecided: You should change amount for ACC is 6 instead of 3 if I understood correctly?

Are you sure that your calculation is right and that wps chance drops, again for execution as example, only for 1%, on cadence auto atc, going from 20% to 19%?

Edit: Yea they changed that about cadence in recent patch, tho Im still uncertain is it working :smiley:

Does this other weapon hit build charge for next cadence attack? I’m not sure but this is what i saw last time i tried to fight dummy.

No, the % chance listed there is only from skill ranks and de-rated if you have over 100% WPS. The override of Cadence is factored in below that line, where the %WD contribution is calculated.

I have not seen that, no. I thought it didn’t, but perhaps some testing is needed.

Hmm, this sheet gave me a nice idea for something i’m working on. Thank you

Forgot about Cadence AOE hit from Fighting Form. Updated with AOE multiplier of 2. If you want 12/12 Fighting Form change that to 3.

I thought that you are not putting that cuz there is only 33% chance to be used.

I thought it was always used on Cadence. Or do you mean because Cadence is only 1/3 attacks? If it’s the latter, that’s factored in.

The latter one.