I made a spreadsheet to calculate the damage output from Weapon-Pool Skills for dual-wielders:
You can make a copy if you want to edit. The only fields you should edit are the ranks of the skills. It will auto-update and populate the fields with chance to be used and weapon damage numbers.
At the bottom, I add up all the weapon damage contributions from the WPS as well as the main attacks. The numbers listed are the average % weapon damage per attack, based on the ranks of WPS you entered. A lot of WPS have AOE potential, so I also calculate AOE damage damage output separately. Keep in mind that is an optimistic calculation, assuming you hit the maximum number of targets with that WPS. Your real DPS in game will lie somewhere between the single-target and AOE damage values, closer to single-target in practice. If you want to experiment, you can change the AOE multipliers for skills to something you think is “realistic” to get closer to actual AOE performance.
There are separate columns for Cadence, Fire Strike, and Savagery set up to calculate WPS interactions with those skills properly.
Some caveats to keep in mind:
- This is just a rough calculation of damage output. Your actual mileage will vary in-game. This is not meant to simulate real gameplay! It’s purpose is just to let you easily calculate how adding WPS affects your average weapon damage.
- This is not meant to be some comparison or ranking between the auto-attack replacers in general! There are a lot of extra factors going on, such as the buffs provided by related skills. I would consider only comparisons between WPS setups with the same auto-attack replacer to be insightful.
- Bonus damage from skills and WPS is not included in this. I can include in a later update if people think it useful. However, it would complicate the spreadsheet and you can also easily just look at the bonus damage values and decide if they are useful for your build. For now it is just looking at % weapon damage.
Thanks, and please give me any feedback.