DW Firestrike Purifier: A build diary from Normal to 170 Glad

Games are not run in continuous time but discrete. Each second is divided into frames. Grim Dawn run at 60 frames per second (fps).

Increasing the rate of something, like attack speed, cooldown reduction, or casting speed thus occur in discrete increments as well. For instance increasing your cast speed from +115% to +118% may or may not result in a faster cast of a certain spell, since you might not be able to push the animation with the required discrete frame step.

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Interesting. Is that the reason why sometimes spells donā€™t get used even when the game did register the keystroke?

I always see this if hold LMB and press some skill buttons at the same time. Character doesnā€™t stop his attacks, and to use the skill I must either stop holding LMB or spam the skill button to hit the ā€œaction frameā€ or something.

Perhaps, can also be due to next delay or something. I am not very familiar with the game engine of TQ/GD, I have only played it for like 2 weeks but have about 5k hours experience of Diablo II & III

To be honest, a lot of that is just hyperbole. There are barely any builds where you canā€™t level with the intended skill.
Admittedly some are harder than others, mostly due to Energy constraints, which can be mitigated by using caster items and Ectoplasm in most slots.

I donā€™t think thereā€™s a world of difference between leveling fighter/gunner types and the supposedly superior caster types.
Skills like Devouring Swarm and Storm Box may have decent AoE clear but they tend to struggle with single target, while a build like DW pistols can have passable AoE with WPS but still do good single target even without stash items.
What is important is that you focus your early skill and devotion points on the right areas.

In the case of Purifier for example, you should start by capping Ranged Expertise immediately: this gives you a load of flat damage and attack speed.
After that you get Bursting Round to 19-20% proc chance, which gives you AoE and then you can start getting the first two skills in the Fire Strike line, and Flame Touched.
Fire Strike together with the WPS does good things.

What these skills have in common is that they all have a lot of flat damage, which rules the early game. By stacking a lot of it, you can have a gunning monster which clears quickly.
Percentage-based skills tend to be less hot early game. Something like Deadly Aim tends to give you fewer returns early and is also a good example of a skill where the player needs to pay attention to how it scales.

The first rank is clearly the best: it gives 20% damage, 5% crit and 4% OA, and for the next three points, each gives 5% damage, 2-3% crit and 2% OA.
But after that, each point only gives 5% damage, 1% crit and 1% OA, which is a total of 40% damage, 8% crit and OA for eight points.
So for that eight point investment, you actually gain fewer returns than those first four points, thus itā€™s better to leave the skill at 4/10 early and focus on the flat damage skills instead.

Things like the above you can experiment with by allocating the skills, but take care not to close the skill window: as long as you leave it open you can undo any changes free of charge.
Alternatively you can use Grimtools and plan your build there.

Another important factor is that you take a good Devotion skill early. Almost every damage type has some sort of damage skill that you can get with your first 5-6 Devotion points that grants a lot of supplemental damage.
Some fan favorites are Bat and Fiend, but others such as Guardianā€™s Gaze, Tsunami and Aetherfire are good too.

Additionally, the Relic slot can give a strong power boost early game: the Ruination relic is something you can craft early (the Warden chest always drops the required brain material on the first kill), this gives a very strong spammable buff.

There is also the Bone Talisman which you can get in Act 2 if you choose not to fulfill a dying manā€™s wish, this item solves most of your Energy issues and the higher level versions actually provide a strong damage boost.

Many of these things require the experience of knowing which skills are good (although the above should provide a decent base), but by choosing the right skills and Devotions you can level very effectively even without a ā€œleveling skillā€ or stash items.

[i]P.S.: I think the main disadvantage of leveling ranged builds is that you canā€™t have a mobility skill. On a highly efficient build you can use an innate skill plus 2 Riftstones for maximum mobility, but for a new player I wouldnā€™t recommend you to rush through the game that way.

P.P.S.: a few exceptions are skills such as Rune of Hagarrad which absolutely destroy in both single target and AoE. If youā€™re looking for the speediest leveling you should go for those, but that doesnā€™t mean you canā€™t level effectively with other skills.[/i]

Funny, but I would have said otherwise. Rush and max explosive strike early for tons of burn damage on AOE, and good chunk of points (say 10-11?) in Vindicative Flame for total speed (including run speed, good for starting!). 2 points in Ranged Expertise gives you +7% in Attack speed already. And also a few points (5-6) in Bursting round, as you said.

My opinion.

Thatā€™s why I put viable in parenthesis and didnā€™t say ā€œcanā€™tā€. Viability is also highly subjective. So no, I donā€™t beleive my opinion to be hyperbolic, especially when you consider Worblehats wording (ā€œbatshit insaneā€).

Your following points are definitely worth reading for new players, but beside the point Worblehat and I were making. I still consider myself ā€œnewā€ in some ways, even after over 220 hours of playtime, simply because I havenā€™t been able to play many masteries extensively yet. So thanks! :slight_smile:

Bursting round is the real deal here. You can go for the different variations but Bursting round is really the one that oneshots things when it procs.

Early on, it doesnā€™t matter so much I think. For sure, Bursting round is a killer. In fact, all the Inquisitor WPS are monsters for a gunner. They give you high damage and high AOE. Later on, the way they interact with Brimstone is just insane, I love it.

Guys I need some help here. Whatā€™s the best way to farm for low level relic blueprints (the lowest level, like 25) without starting a new char? I really need Squall and itā€™s not something that roguelike vendors sell, iirc.

Maybe secret trader in Blood Grove on Veteran? Donā€™t remember correctly

:frowning: He only sells skeleton key blueprints. I guess it should be trove farming on normal for now.

My reason for writing that wall of text was to hopefully clear away some of the fearmongering around leveling builds.
If you want to level with a certain skill, by all means go for it, donā€™t let some guy on the internet stop you. :slight_smile:

canā€™t help you with the blueprint, but I can craft squall for you if you want
just let me know

Sometimes I get a bit provocative in my phrasing. :stuck_out_tongue:

My method for getting Squall: play for four months straight. :mad: Low level relic blueprint drops are really irritating. I eventually got the last one from a dynamite chest running through Veteran on my sixth character.

Youā€™d think they could make Origin of the Slith give a non-duplicate relic blueprint of the appropriate level range if one is available, but no, apparently thatā€™s too much workā€¦

To get it legitimately, I guess hunt around for dynamite chests, and maybe try farming Aspirant Crucible. Iā€™m not sure how rewarding Crucible is at low/mid levels (based on my own experience, Iā€™d be very impressed if you could beat Valdaran at wave 100 unless youā€™ve leveled up quite a bit since the last update! :))

On rare occasions the Blood Grove vendor does carry blueprints other than Skeleton Key, but all Iā€™ve seen were low level green junk (Adeptā€™s this-or-that level 30ish armor pieces). I still check every time Iā€™m in the area, but heā€™s not tremendously useful.

Catching up on comments from earlier in the week:

  1. As you pointed out to me in an earlier conversation, AoE is not of any importance in GD, because trash mobs canā€™t hurt you. I can say from personal experience that leveling with Cadence or Savagery is just fine, only barely slower than Fire Strike+Explosive Strike+Brimstone or Primal Strike characters. In the case of this thread specifically, Purifier has all the AoE goodness from the Fire Strike line plus more stuff from Inquisitor; any speed gain from going to even better AoE will be tiny.

Also, the xp argument is only true in Veteran. Trash and bosses seem to be comparable in xp in Elite, and trash give so little xp that itā€™s indistinguishable from zero in Ultimate.

2, 3. Fair enough. Though on the RR front, some of that comes from devotion procs, so setting those up early means they reach max devotion level sooner. I guess as long as the big respec happens when there are still plenty of quests left in Ultimate it probably doesnā€™t matter too much though.

What youā€™re describing is the advice in the Guild Compendiums that new players should look for g1-g3 builds (low gear dependence).

Are you aware that the cost of using the spirit guides increases astronomically the more you use it? You seem to believe ā€œwhat is the spirit guide forā€ is a compelling argument; it isnā€™t. We know for a fact that the developers set up the spirit guide so that players could make minor tweaks to their characters, and specifically do not want to allow us to go back and forth between wildly different specs (Crateā€™s intent is that we make a new alt if we want that). You can do it - once. Which is all you need for the ā€œuse setup X to level, then setup Y at capā€ thing, of course. Doesnā€™t make it a good idea.

A new player, who doesnā€™t know how the game works, what aspects of skills are of greater or lesser importance, what they enjoy more or less within the game, should be leveling how they want to play throughout. If I want to play Cadence S&B, thatā€™s how I level, Iā€™m not going to spend three playthroughs doing 2-handed Forcewave first. And I genuinely donā€™t see how anyone can pretend that the latter approach makes a lick of sense, particularly in the context of a new player.

I can (sort of, maybe) see a jaded veteran who has already done every type of character doing the maximum speed leveling setup and respec approach. But Iā€™m not sure why theyā€™d be making a new alt in the first placeā€¦

Iā€™m agreeing with the OP - heā€™s leveling in a perfectly sensible way, which I support. So why in the world would I duplicate that effort? Youā€™re welcome to take your own advice; go ahead and make a beginnerā€™s diary advocating for using completely different skills to level with than what you plan to play with at level cap. Iā€™ll even promise not to show up and call you a lunatic! :slight_smile:

@Strukto Thanks but my rig isnā€™t exactly one that I can trust to run multiplayer. It will take a few more months before I can get a new one.

@Worblehat yeah itā€™s sad that quests give you duplicate relics. I guess it really is trove farming now. But if I get Ulzuin relic (which doesnā€™t need squall) Iā€™d probably settle for that. Should be able to make a gladiator build using that relic.

Edit: ulzuin relic needs squall for desolation. Guess thereā€™s no escaping this squall hunt.

no escaping this squall hunt

like I said, Iā€™ll gladly craft it for you

lol I thought it was Strannik who made the craft offer. Iā€™m always confused between you two. Yeah the ā€œMy rig canā€™t run multiplayerā€ comment was for you. But thanks!

Doh! Haha, and then I overlooked itā€¦ sucks man, but I can relate
I recently replaced my potato by a more trustworthy machine, such a relief!

I have an alternate solution though, I can craft it and then put it on a toon for which I will give you a download link via pm
Costs canā€™t be too steep for a low lvl relic so no worries

Canā€™t wait to have a better pc really. I wanna play crucie without lags. Btw, just got squall blueprint. Origin of the slith quest didnā€™t give me a dupe lol.