To be honest, a lot of that is just hyperbole. There are barely any builds where you canāt level with the intended skill.
Admittedly some are harder than others, mostly due to Energy constraints, which can be mitigated by using caster items and Ectoplasm in most slots.
I donāt think thereās a world of difference between leveling fighter/gunner types and the supposedly superior caster types.
Skills like Devouring Swarm and Storm Box may have decent AoE clear but they tend to struggle with single target, while a build like DW pistols can have passable AoE with WPS but still do good single target even without stash items.
What is important is that you focus your early skill and devotion points on the right areas.
In the case of Purifier for example, you should start by capping Ranged Expertise immediately: this gives you a load of flat damage and attack speed.
After that you get Bursting Round to 19-20% proc chance, which gives you AoE and then you can start getting the first two skills in the Fire Strike line, and Flame Touched.
Fire Strike together with the WPS does good things.
What these skills have in common is that they all have a lot of flat damage, which rules the early game. By stacking a lot of it, you can have a gunning monster which clears quickly.
Percentage-based skills tend to be less hot early game. Something like Deadly Aim tends to give you fewer returns early and is also a good example of a skill where the player needs to pay attention to how it scales.
The first rank is clearly the best: it gives 20% damage, 5% crit and 4% OA, and for the next three points, each gives 5% damage, 2-3% crit and 2% OA.
But after that, each point only gives 5% damage, 1% crit and 1% OA, which is a total of 40% damage, 8% crit and OA for eight points.
So for that eight point investment, you actually gain fewer returns than those first four points, thus itās better to leave the skill at 4/10 early and focus on the flat damage skills instead.
Things like the above you can experiment with by allocating the skills, but take care not to close the skill window: as long as you leave it open you can undo any changes free of charge.
Alternatively you can use Grimtools and plan your build there.
Another important factor is that you take a good Devotion skill early. Almost every damage type has some sort of damage skill that you can get with your first 5-6 Devotion points that grants a lot of supplemental damage.
Some fan favorites are Bat and Fiend, but others such as Guardianās Gaze, Tsunami and Aetherfire are good too.
Additionally, the Relic slot can give a strong power boost early game: the Ruination relic is something you can craft early (the Warden chest always drops the required brain material on the first kill), this gives a very strong spammable buff.
There is also the Bone Talisman which you can get in Act 2 if you choose not to fulfill a dying manās wish, this item solves most of your Energy issues and the higher level versions actually provide a strong damage boost.
Many of these things require the experience of knowing which skills are good (although the above should provide a decent base), but by choosing the right skills and Devotions you can level very effectively even without a āleveling skillā or stash items.
[i]P.S.: I think the main disadvantage of leveling ranged builds is that you canāt have a mobility skill. On a highly efficient build you can use an innate skill plus 2 Riftstones for maximum mobility, but for a new player I wouldnāt recommend you to rush through the game that way.
P.P.S.: a few exceptions are skills such as Rune of Hagarrad which absolutely destroy in both single target and AoE. If youāre looking for the speediest leveling you should go for those, but that doesnāt mean you canāt level effectively with other skills.[/i]