Thank you. Leveling part is great, leveling is pure pleasure
upd: 15k dps at 40 lvl LOL
So, after some trials and tribulations I finally completed Normal-Veteran mode following your build.
Overall it was fairly good. I did hit some rough spots now and again and going up against Korvaak turned into a lot of grab my body run away die, grab my body, hit him, run away, die. But, eventually, I wore him down.
I had reached level 70 by the I went up against him, having completed all other missions save for the Favors, Kymon’s Deserters, Gloomwald Stash, Ivonda’s Mad Ramblings, and completing the quests by the Outcasts. I also didn’t do any Shattered Realm.
I’m not too sure if I’m going to run him through it again on Elite mode.
Here’s a link to my current progress. Grimtools
Not sure why you had difficulties with Korvaak, for me it was stomping content after around level 30-35 Veteran.
Your build is fine, but there’s room for optimization. E.g. your helm and boots. They are low level, so behind in armor rating vs enemy damage arms race. There doesn’t seem any good excuse to use them, you can pretty much swap them to some greens. Helm is especially easy since there’s a MI one.
Other than that I don’t get why you’re using Corpse Dust for example, you should have access to Mark of Illusion already. You’re also using Antivenom Salve in helm even though you should have access to Sanctified Bone and Runestone. And your shoulders are empty too, if you don’t know what to put there a second Scaled Hide is a good choice. You can check with this guide of mine for component selection:
It’s a shame you don’t plan to carry on with this build, you’ve almost reached Abomination’s proc and this is where it becomes a lot of fun dealing with crowds.
Yeah, I’m not too sure why I was getting stomped at the end, either. lol. I had figured from all else I was experiencing that it would be rough but doable. From what I recall I did well during about the first half but once he started summoning minions in things started plinking me quickly. And I think there was some other attack he had, don’t know which one, that would hit me hard and fast. Its so difficult to track what’s eating away at you.
The helm is a left over. Back in that level range I had all pieces of Perdition and was using them until I found better pieces to swap them out with. I had hoped over to FG as per your suggestion so had picked up the lower helms there earlier but only went back, later on, to hunt for the Gannar’ Sting.
One thing I was doing while deciding on swapping was watching how it affected my DPS. I’d swap it in, check the DPS results, and if it didn’t give a major increase or didn’t offer other benefits, then I’d hang on to what I had. – not the best way to go but I was focusing on killing them quickly with the DoT effects.
As for the Corpse Dust, at the time I had plunked that and Soul Shard into the rings, I was trying to boost my Vitality Resistance up to 80 as it felt like I was getting a lot of bleed and other Health draining effects. And, one of my many bad habits is not looking back at my stuff to see if I need it in place any longer (which, now checking, I don’t seem to need). So for the Mark of Illusions, am I taking it for it’s Defense and ER or for it’s Elemental Damage? OR both? 'cause I usually skip ED as it doesn’t sound like it would boost A&P Damage.
The AvS in the helm is leftover so mostly just an act of sloppiness. The shoulderpads I picked up towards the end of Malmouth. I was really rocketing up in levels at that point and I first looking for something to make up for my chaos and aether R and after searching a lot I just kind of gave up and said I’d get back to that later. Same for the belt. I got it, searched some, got tired (I do most of my playing after work, late at night) and figured I’d get back to it.
I think, over all, I’m more looking at what new item I can equip a component too rather than looking backwards. Taking a look at Sanctified Bone, I’m like… yeah, that would’ve helped a lot for my resistances. I’ll make sure to slap one into my next helm.
As for stopping, mostly I’m just kind of getting burned out on GD. I’ve got 12 characters I’m bouncing around with. I maxed one a couple months back on this build guide (and I’m sure the build is way out of date) but the rest are in the low 30 range. And there’s a lot of repetition of builds as I experimented or followed builds (I still have your Nephrite Spell Binder build to follow through on.)
Right now I’m searching for a good pair of lvl 70 stingers (and maybe look for that Eye helm, too), then see how I feel about diving back in to progress along more. I will take a look at your component guide as you’ve drawn it to my attention. You usually lay stuff out pretty well so I like your guides and stuff.
I guess while I’m here, in the build guide, there’s either mention of putting a point into Resilience as you’ll link Giants Blood to it later on, but you’ve dropped Behemoth from the build I think so do you feel that the point in Resilience is still warranted?
For Defenisive Ability. Your build is fine in that regard though, but that simply caught my eye.
Yeah, 1 point is quite warranted.
Okies on the Mark
Thank you on the Resilience.
reads the guide on components. Nods. Bookmarks that into the Grim Dawn Resource Reference folder Lots of food for thought there. Thank you.
First I wanted to thank you for the build, it is very detailed and very easy to follow.
I just finished killing the Warden at level 22.
I have a question about the components, I got a drop for a Mark of the Dreeg. But I’m not sure if the active skill it provides is worth over getting 2 Vitriolic Gallstones (I already have one).
Other than that, just wondering if the farming in FG is still the way to go at my level?
Thanks for your reply.
Honestly it didn’t cross my mind to try it on Dervish. The skill doesn’t improve AoE much if that’s what you’re after. If anything, that flat resistance reduction on component is more enticing if you’re heading into Forgotten Gods, since some enemies there are crazy resistant to poison otherwise. But if you have weapon with Plaguebearer affix it becomes irrelevant too, since only highest of this kind of RR applies.
It isn’t that important, but having MIs mentioned in the guide greatly simplify things. But I’d get some more levels till Night’s Chill is maxed.
Yeah, the plan is to get to 25-26 bfore starting FG,as you mentioned in the guide.
When you say farm SR for the 92 blueprints in normal, do you mean go from 25 to 30, or from 1 to either 25 or 30? I’m no that familiarized with how the loot works on SR.
From 25 to 26 or from 30 to 31. The way SR works is it’s most profitable to complete two shards. Completing more in one go does improve the loot a bit, but it’s questionable with efficient farming in mind.
Oh wow, that’s way better lol. If I can do higher, should I do them? 40-41 for example. Or is 25-30 the sweet spot?
Thanks for the fast reply
If you can do higher then just do higher. I was able to finish even 60-61 on normal once, but since I play HC I just consider the 25-30 range much safer and trivial for this kind of gear.
Hi, I have a question about the end game items, specifically the weapons. Is there much difference in gameplay between Venomblade, Misery and Mad Queen Claw? I read on a reddit post that Gannar’vakar stinger of alacrity with good acid prefix + MQC is the best comination for auto-attack dervish, would you agree with that assesment?
Honestly I have no idea. I don’t really play full slotted builds anymore. Had been this way long before this Dervish was posted.
If you want to focus on AA, I tried both Misery and Misery + MQC, if you invest on wps MQC+Something will surely better, even dual MQC works but hat kind of investment steals points from lethal assault; so dual Misery provides a lot of points, might be better. Since I don’t like ABB, MQC was better for me.
I’ll probably just go 2 Misery, and see how it goes. That +1 to both classes looks too good to pass up and I already have the items, while I would have to farm the claw.
I think when I first tried Grim Dawn many years ago I built some kind of variant of this build. The guide was very popular at the time.
Honestly, shadow striking into a pack of mobs and then blowing them all up with a single tainted eruption abomination proc was one of the most satisfying things I have ever done in an ARPG.
Having come back to the game a month or so ago I’m really looking forward to trying this out and seeing if it still fells the same. From what I recall it had significant single target issues; I basically hit shadowstrike and then ran around for 5 seconds before it was up again!!! Looking forward to playing something a bit smoother than that iteration of the build was but hopefully keeping the bits I really liked about the old build.
TY very much for the time and effort you put into the guide Stupid_Dragon. I really appreciate this kind of “starter build” variant as it’s something I can just follow and not be super worried about requiring various pieces to drop to even make the build function.