Hi All,
Please help out with your experience on this design idea.
I’m planning on a dw reaper with damage based on weapon attacks and health steal, is this a good way to go?
What would be the best way to put points in default weapon attack skills?
Would passive auras provide enough sustain and damage increase?
Life steal from abilities and default weapon attacks would keep me alive?
And one last question, what character combo can do better with default weapon attacks and life steal abilities?
I’m trying to avoid rellying on summons and spells as a way to deal finish the game.
When I get back home I will show you my attempt, months ago, to build a health stealing DW reaper.
Long story short, it is lacklusting both in damage and survivability (which are kinda related in this build). It is fun to play and serve you ok in MC, but forget about Crucible.
Others may have had different experiences, however.