Early game leveling for ranged cadence is painful

i’ve tried it, it’s fine, you’re way over exaggerating but more so attempting to misrepresent it as some sort of crusade for the casuls and saving the poor beginners, “this aint it bruh”

you do, because waiting a level, aint gonna hurt you, i’ve repeated this ad nauseam by now
even if you’re being inefficient and rushing fighting form at 1pt cadence and 1pt zolhan you’re still gonna get 8pt fighting form at lvl 9, this is not a big deal as you’re trying to make it out to be
^it’s so much of a not big deal it’s not even an issue if you’re playing on veteran

it is “to you”, because you’re very experienced, very aware, and ofc know about this change/the exact passthrough bonuses; beginners do not, so your argument falls completely flat there, because most aren’t noticing it, much less so when we’re talking about the time it takes to get 1 more level and increase it the final bit now, even compared to old high starter values

it’s very clearly about that, for you, because everything you’re trying to make it out to be, falls flat or is easily debunked

lets break down the math to be done with this BS, hopefully
it takes 15pts to even reach FF, +1 in cadence to unlock it, you’re now level 7, with 2pts in FF, 3 if you have kasparov
*this would still not give you 100% passthrough by the old means, and gives you 50% passthrough now
at level 8 you’re now at 6/12 and has 80% passthrough almost same as before but “1 level later”, at level 9 you’re now at 100% passthough with 1pt to spare
that is it, 1.3 levels difference from before
you are making a humongous deal out of a 1lvl difference - so much so there is no way it’s coming from a perspective of protecting early game beginner levelling, because beginners do not notice that difference