Edit 2 skills

In attempt to a very minimalist way to make the pets more useful (for me anyways)

I want to see how you would go about changing 2 skills

Shaman - Summon Briarthorn - Ground Slam

I would like the aggro/threat part to do more

Occultist - Summon Hellhound - Ember Claw

same more aggro/threat added to this skill

I am actually not attached to either of those skills being changed, just seemed to be the easiest way to make the pets better at getting aggro or not have my character pull aggro by very lightly casting even beyond that I can pull aggro by not casting at all on a regular basis.

Since I thought about trying to find a way to change it, I started paying attention and could regularly get mobs to run for me with no casting at all.

They will walk through getting hit by pets to still come at me, and I don’t feel like that is super fun to see.

I am open to other ideas that would be minimalistic and still have that same effect.

I am not sure what “30% Taunt target” means, but in
Grim Dawn\database\records\skills\playerclass06\pets
petskill_thornedhorror_slam01.dbr
there is the line “offensiveTauntMin,[list of numbers],”.

You could try increasing the numbers or just changing it to
“offensiveTauntMin,100.000000,”. Or more, if Taunt goes past 100.
Similarly with petskill_hellhound_fireclaw.dbr in playerclass03.

I presume it’s possible to use Asset Manager to replace those two classes in situ, though it’d probably be better to make a mod to do it.

Edit: in going through controllers (unit AI) I noticed that controller_yeti.dbr
has the line “ignorePetsChance,35,”. I’m guessing that means 35% of the
units that use that AI file will come for you instead of your nearest unit.

that is interesting, the miss and ignore pet stuff is kinda crazy

So maybe a mod that just lowers that pet ignore part for all the mobs?