Editing an existing mod

  • I think that you do need those templates and there’s no way around it (someone please correct me if I’m wrong)

  • btw you can also unpack a mod with AssetManager just like you unpack game files

  • fyi there’s a way to run a 2nd mod on top of the 1st mod if you don’t feel like editing a mod, I described this method here
    2 mods its possible? - #3 by tqFan Maybe this could be useful for you. Obviously a trick / workaround not a general solution.