I want to make a larger‑sized werewolf, but the werewolf DBR has no Actor Variable. I’m not very familiar with the Asset Manager, so I’m not sure what other modifications I can make.
I’ve tried exporting it to 3ds Max using mshtool to adjust the skeleton, but the model gets distorted. Well, I have no modeling experience. According to AI speculation, this is caused by a changed bind pose, which requires weight painting. It seems a bit troublesome. Does any one know of a simpler workaround?
