I’m playing a melee chaos Witchhunter, and Eldritch Fire is my main source of RR. I’m getting annoyed with it because it’s quite unreliable.
I’ve assigned it to Doom Bolt so I can apply at range. But with a 63% chance to trigger, I can’t get full uptime on a single target. Not to mention that it’s 4 second duration is shorter that the base cooldown of Doom Bolt at 4.5 seconds.
I’ve tried putting it on Quick Cut because it hits multiple times, but it was worse. Which makes sense, because 22% of 15% is not a high chance.
Why is it like this? Are RR devos not supposed to have full uptime?
I propose bumping the duration to 6 seconds, and the chance to trigger to 25%.
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Then proc it with SS, PB or RoS.
Works like a charm for me.
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Put it on Bloody Pox or Curse of Fraility
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use shard of beronath for DAR and put it on Beronath
it’s just the nature of these devos, same for Murmur, you either get a reliable proccer, which you’re not using, or you put it on a spamable
Pox will be great for proc packing, but really bad on 1v1 fight scenarios
when the time comes you can also 1pt blade spirit and use them, tho they will still not be optimal, but still slightly better than ex CoF or other 1x/sec triggers
side note, if you get bloodlord’s blade you might get some rng cdr for doom bolt (and shadow strike) via the possession mod, it might add up enough for you to feel better or “ok” uptime on eldritch fire if you strike targets direct
I saw in another thread that Cadence can proc devos even on non Cadence Cadence hits. Would be cool if other skills worked that way. For this character, I’m using Shadow Strike as my auto attack. Would be nice if I could put Eldritch Fire on Shadow Strike and have it trigger on all my WPS hits.
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not going to argue it couldn’t be nice
heck some have even suggested that it would be cool af if the game could auto distinguish having a DAR and use that if melee attack cd skill was on CD (ie holding down shadow strike button would still use firestrike while SS was on CD if firestrike was skilled)
But, on a technical level it’s two way different interactions. Cadence can trigger devos on the first two hits because it’s still being considered as part of the cadence skill use. Sorta like “every hit is a cadence even if it’s not actually applying cadence discharge”
It’s how the specific skill template works, likewise similar interaction applies to upheaval since it’s basically “cadence” but with crit trigger instead of charge trigger.
Or like how you can assign devos to VF that will be constantly available despite VF “proc” itself having a cooldown/devos attached to VF buff can still trigger during the seconds VF blast is on CD as it’s a regular perma buff, but on deadly aim/fighting spirit it wont work outside their active uptime
TLDR, it’s simply just not a 1:1 comparison really/unfortunately,
so is entire other deal of consequences
I think every CD skill should be Cadence. If you press the button and it’s on cooldown, it should still count as a skill use. Although that might be harder to implement than WASD.
This would not reduce button presses one bit. This would not affect most CD skills at all because most skills don’t do anything when you press the button on cooldown. But if you put them on left click, some skills trigger default attack which triggers WPS which could trigger my Eldritch Fire.
Honestly, I’m not a fan of button pressing. This current build has 5 buttons including the movement rune, and I’m at my limit here.
This may be a bit controversial but most devos should be permanent features of the character and not require skill to trigger them. Since I like builds with few buttons, I have some builds that simply can’t trigger their devos.
they can still do that, it has nothing to do with the skill itself
the difference is whether or not that skill is attached to the wps or shadowstrike
if you attach eldritch fire to the wps, that would indeed work
but, wps triggering while shadow strike is on CD, has nothing to do with shadow strike/the attacks have 0 relations, so the devo attached to shadow strikes has no connection or correlation to wps being able to trigger during SS cooldown; because the wps is happening from basic attacks happening while SS is on CD
And that interaction is then because SS is a certain attack skill vs a “static” activated like AAR/sigil/mines (if i had to guess it’s probably not technically attack/spell related but some manual distinctions v movement function whether skills get allowed LMB)
by comparison, try put things on RMB or keyboard, and you will see basic attacks doesn’t happen, for spells like ros, blackwater, and only for weapon attack skills, despite doing so on LMB
but then additionally on hotbar they all act the same, abb+ ss wont use basic attacks on CD, and neither will spells/RoS/bobms, and AAR/sigils behave the same already on RMB and hotbar
that’s just to say the base skill interaction/attacks aren’t attached/interconnected as it might appear, or "LMB/RMB skews how SS skill works"to you
Not sure if I am missing something here, but surely the solution is just to get a DAR from an item and bind the RR devo to that.