Endgame Content

Hello!

From what I heard Grim Dawn lacks a bit in end game content after the campaign. It mostly comes down to farming caves and the same thing over and over again. That is ofcoure something I could live with, BUT somthing like the D3 rifts should be something real nice. Big ass dungeony like things where you go in with your buddies or alone and just kill a ton of monsters and get loot.

Probably this is something someone had said before me but just wanted it to be said. Love this game and would love as much end game content as possibly to keep playing for ages! :slight_smile:

The 2 rogue dungeons are quite fun to run through. Lots of monsters, heroes, etc. Good loot too

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Hello!

From what I heard Grim Dawn lacks a bit in end game content after the campaign. It mostly comes down to farming caves and the same thing over and over again. That is ofcoure something I could live with, BUT somthing like the D3 rifts should be something real nice. Big ass dungeony like things where you go in with your buddies or alone and just kill a ton of monsters and get loot.

Probably this is something someone had said before me but just wanted it to be said. Love this game and would love as much end game content as possibly to keep playing for ages! :slight_smile:

I’m gonna say I agree with you.

INB4 Mamba

Which ones do you mean? Are any of those playable at lvl 56 in Elite?

There is Steps of torment just beside broken hills. And Bastion of chaos near the end of act 4. They require a Skeleton Key to access.

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Okey, those I know. How is it to play on Veteran difficulty? Do the monsters scale up to your level or what?

Both dungeons scale to your lvl, up to a max. I am not sure what the maximum it scales up to though. At lvl 56, it should still be okay. I think Bastion of Chaos is up to 60.

Better to use PoE example of map system since that was actually included on release.

Diablo 3 Rift System is expansion content so the expectation of Grim Dawn matching up to a game that has had time to be refined + expanded upon is what I would think to be slightly unfair.

Diablo 3 Vanilla’s end game was going through the game 3 times to reach Inferno’s 4th difficulty where you’d beat your head against a wall of imbalances trying to acquire Legendary/Set items which were in most cases intentionally under powered (devs stated that Yellow items could be more powerful) or were ruined by the RNG of having random affixes.

Also technically we don’t have the full game when it comes to Modding Tools + Survival Mode.

we will have more endgame with survival mode, the expansion, and modding. :slight_smile:

however only one thread is needed. no reason to make 2 for the same thing.

Is the PoE map system like the one in Torchlight 2? I actually like that a lot.

Diablo 3’s rifting system from Normal through Torment X is great. I am not a fan of greater rifts but a rift system would not be bad.

I’m iffy on endgame systems. They tend to clash with the rest of the game and throw the balance out for pre-max-level content. Endgame content should be similar to, supplement, and be supplemented by, pre-max-level content. It shouldn’t completely replace it and make it obsolete ala DIII or WoW.

Part of the attraction of this game is making various builds, not making one character and then try to make him more and more overpowered.

Yes, it is very similar but even better implemented. Maps are drops and normally aquired while doing other maps, incentivizing to do full clears. Lowest level maps can drop in the world and one of the masters also sells some low tier ones.

Because grinding for maps with your lvl 90 char on a lvl 70 map is the definition of “better implemented” :rolleyes:

PoE’s endgame is garbage.

Compared to POE Torchlight has no endgame at all and playing after 90 in POE is not supposed to be easy, it is intentionally punishing in many ways.

For me the problem with the usual end game solutions in other ARPG’s is that they seem to be so unattached to the rest of the game’s story/lore.

Path of Exile you have these map thingies that teleport you to some random level… why?

Diablo 3 has some sort of shrine thing that pops out a portal to some random level… why?

Any explanation for either example to me doesn’t mesh well with the world or story but feels more like a lazy way to have randomized dungeons added just for the sake of having them.

I’d rather have something that has some sort of relevancy to build on top of the world/story and not only to be seen in the “end game” but being possible to be seen as you progress through the actual game.

Randomized Riftgates popping up around the world either having invasion parties where you fight waves of enemies with heroes/bosses or being able to enter the rift gate and go to some distant/exotic areas in Cairn or completely different worlds. Or perhaps having expeditions where you spend resources in order to travel to other locations (since we have boats/riftgates/blocked off paths) for exploration, taking out enemy strongholds or perhaps have content linked to lore.

edit: Expeditions could be multi tiered levels that are linked to create the resemblance of a journey. Perhaps the starting level could have your caravan + npc guards defend against an invading war party, another could be exploring the area around your camp for hidden areas/treasures, yet another could be invading some enemy fort and then finding a blocked entrance where upon you need dynamite to gain access to the final area.

Maybe another dungeon, but for aether I also would be cool. Hopefully in the expansion.

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Soooo much this. I’d never leave my house again:D

Rift: The ARPG.

I’d really like to see thematically “fun” and semi-randomized/multi-path mega dungeons as end-game content, harder and less repetitive than what is currently there. Maybe it could also provide the occasional piece of loot that is extra special and rare, like empowered legendary level gear, but a strict limit on it, like having it be limited to weapons or jewelry and not armor. It’d also have enemies scaled to be slightly higher than the maximum for the difficulty, with every boss being Nemesis level in power, or greater.

Some location themes I can think of would be:

  1. A giant, sprawling, gothic mansion/castle

  2. The various realms of the gods.

  3. A pirate cove/sunken abyss