ok, first things first… how do you even know this is a minority opinion ? Given the statistics, this is the vast majority and the grinders are the vocal minority…
“First of all, you see your character from a high distance so you feel like disconected with the character.”
We are talking about Grim Dawn specifically, not any other ARPGs. You cannot compare games like Divinity to Grim Dawn, as their ABSOLUTE MAIN FOCUS of the gameplay is storytelling, as well as very slow combat. Grim Dawn, PoE and Diablo are completely different in that regards, in that the main aspect is SLAYING MONSTERS and GETTING LOOT.
He was talking about the iso perspective making it impossible to connect with your char, I pointed out that many RPGs, where connection with the char is more important according to his logic, have been using that same perspective
No one compared the two on story telling and said they had to be similar. I esp. picked RPGs that are heavy on story to argue the point that the iso perspective does not get in the way of that
To make it clear for you, yes, the focus of ARPGs is on the A part, ie creating your build, finding items and killing monsters, story is a distant second to that.
If farming is the most boring part for you, then you are in the minority. Most if not all die-hard ARPG fans think this is what makes an ARPG. Hack, slash, loot.
and if you think the die-hard ARPG fans that like grinding are the majority of players of an ARPG, you are delusional. Just look at the statistics, with 5% completing Ultimate, that is the upper limit for who could be grinding.
Quote from Wikipedia: “Diablo has received critical acclaim, with an average rating of 94 on Metacritic. Most praised the game’s addictive gameplay, […]”
I do not read ‘most praised the ability to mindlessly grind’ here… addictive gameplay does not mean grinding, it means the emphasis on action in the combat - up to that point combat had been turn based…
I have 300 hours in Grim Dawn and did not finish Ultimate on AoM because I am stuck on the last boss with my main character. So I am not part of that statistic, stop using it to justify the game is not about killing and grinding monsters to get loot.
Finishing Ultimate means killing Log on Ultimate… as far as the achievement is concerned, so you are part of the 5%
As everyone knows by now, games are getting more and more casual to appeal to a wider audience of casual gamers with short attention spans. This can be observed in many games, for example World of Warcraft.
I don’t see GD as part of that trend, you ?
A better indicator to use (rather than your statistic that you put in every single one of your posts) would be the “current player count” that you can view in Steam in the Community Hub, in my opinion.
how so ? it does not tell you how long the player has been playing (might just have bought the game) or what he is doing (grinding because he likes it or levelling his 4th char because he prefers that).
I will stop using that statistic as an argument when your side can show that it is not proof of my point. So far all of you have been ignoring it, which implies that you cannot do that…
That is correct. But you deny the fact that loot hunting (i.e. “farming”), and thus slaying monsters is what makes this game into what it is, an ARPG like Diablo, Path of Exile and so on. It is the ESSENTIAL CORE MECHANIC of this game. :rolleyes:
I agree that without the ability to farm (eg by monsters not respawning), it would not be a classical ARPG in the vein of Diablo.
I agree that without diverse loot it also would not be that.
I agree that levelling your build and improving your gear is the core mechanic.
None of this means that the endgame grind is a core mechanic or that most players even do that, let alone enjoy it