There are too few sources of Entrapment resist and Disruption resist available on armor, for most builds that don’t use very specific sets.
Using Entrapment resist as an example, outside of set pieces:
- There is one blue chest
- One purple chest
- One pair of gloves
- One green belt
- One pair of green pants
- One pair of purple pants
- One pair of blue boots
- and two pairs of purple boots.
There is also exactly one component for chest armor, one component for weapons and 3 rare affixes (two for gloves, 1 for boots), which provide it.
That leaves a very narrow choice for each slot, if you want any reasonable amount of trap res, not even considering that some builds would like to max it.
And a lot of slots will usually be filled up by other set items or build-enabling MIs etc.
Same situation, just worse, for Disruption res.
Suggestion:
- Adding those res in some amount to rare, leg-armor specific affixes (of Dancing Shadows etc) - rarely ever see those used anyway
- Changing one of the ‘less used’ Blacksmith’s crafting bonuses to Entrapment/Disruption res in the value range of Kaylon’s bonuses
- Overseer’s prefix for disruption res? Probably as thematic as it is problematic, to swap sth out for it.