I rerolled equipment affixes well over a hundred times just to get the prefix I wanted! I’m extremely frustrated and have exhausted all my materials. I sincerely propose adding a new mechanic: trigger the pity system once players reroll equipment affixes 50 times. Introduce a special material in the UI that increases the drop rate of equipment with the exact same target affix.
Random affixes offer replayability and farming potential, but unbounded frustration from constant failures will enrage players!
Some might say you should stop rerolling if you can’t get the affix once materials become costly, but I spent a very long time farming this base item! What’s more, the Ascension Altar does not work on these special green items. Even a single green affix is incredibly hard to obtain!
Only enraged players will be the ones who don’t understand probabilities.
That said, can you be more specific about the original item, the affixes you were trying to roll and roughly how many times you pulled the slot machine? I’m interested in understanding whether the reroll system is a plain dice roll, or if there’s more to it.
I’ve actually been thinking installing GDStash and just create a test character to go over it. I’m just not that motivated yet. In any case, random events are random. But enough bad experiences can start showing a pattern that suggests there something else other than an uniform distribution.
I don’t like the idea of pity systems to mitigate RNG. I think this idea would eliminate a lot of nuance and strategy from rerolling.
What do you think players will do if they don’t get it after 1,000 tries?
Who is so stupid that they reroll one item 1000 times?
I strongly suspect the affixes in the Ascension Altar buffs are added manually! They don’t work on certain pieces of equipment. It must mean you haven’t categorized the affixes at the underlying logic level, so the buff can only be implemented via manual entry. It’s likely some entries were overlooked due to human error.
Aren’t you exaggerating?
Besides, what is it exactly you are asking for? Farming is so bad that some players prefer to sit on a slot machine. That to me is already… but ok. However, when the slot machine doesn’t give a payout before lunchtime, let’s fix it. What’s the point of random items in an ARPG then?
Whatever they like. Give up or try again. You know when you roll the dice that you might lose.
The ascended affix pool is bloated and should be trimmed a lot. No resistances there. Less blue affixes in general.
There should be seperate categories of affixes. And in each category they should be different - some for weapons, some for accessories, some for armor.
And some OP affixes should be nerfed. Damage absorption, RR, % armor…
Also different types of reroll should be independent and cost less. Especially in iron bits but in material as well.
Bloodletter’s Calcified Sash of Butchery
Are you talking about ascendent affix or just the regular affixes when we reroll items?
Ascended affixes.
I thought OP was referring to rerolling
And you were trying to roll both the prefix and suffix?
The bleeding damage bonus from the Ascension Altar does not work with this item. It fails to properly proc bleeding effects. I’ve had to farm it countless times; I would’ve given up long ago if I could!
Those belts drop like candy, do 3-4 rerolls then farm a new one and try rerolling again
Rerolling is connected to the affix pool. I am concerned with the ascended.
