I think itās just some mistake, blue items arenāt supposed to have skill modifiers and -20% total in general sounds pretty wierd. And if it is not a mistake, still, pls remove these āskill modifiersā from those items.
I actually wish more items in Grim Dawn had some negative effects. That would make build making more interesting ā¦ Now it is basically a linear process
Iād like that too, something with pros and cons, to make us try to balance things out. Btw, these guns seem to be more attuned for Firestrike Shieldbreaker than for Paladin. Ofc, Paladin can use them as well.
Edit: this reminds me on damage modifiers on skill transmuters, so it kinda makes some senseā¦ What i donāt get from the phrasing is if the -10% to total damage includes the flat physical damage from rebuke or just the IT/bleed proc and phys retal on presence of virtue itself. Though iām inclined to believe it gives the penalty to rebuke as well
Yeah, Iāve mistaken Shieldbreaker for Paladin, my bad.
I like the idea of items that provide debuffs ONLY if they provide some good buffs in return. For example some sword that drains your life but does crazy-ass damage in return. Somewhat of an example is the Blood Sphere of Chthon that drains your life, but gives 100% converson.
But, imo this will turn the game into a āmin-maxā experience even more than it is right now and many people wouldnāt like that.