"Evade Towards Mouse Cursor" Option

Thank you for the lovely new update to test. I notice that for the WASD “Keyboard” movement it has been changed to evade towards the direction of the mouse cursor. I became accustomed to dodging in the direction I intended via WASD control. I swapped to the “Keyboard Only” option and found that functionality moved there. However, having to use the “Interact” button to open chests and containers, plus the loss of health bars being displayed on mouse hover left me in a strange middle ground. Typically during gameplay, I am mouse aiming towards my target and usually intend to dodge away from them. Having to flick the mouse cursor to the other end of the screen feels unnatural as compared to using the cardinal keyboard directions. I feel that the Evade skill is more part of the movement system which is manipulated by WASD rather than a target movement ability like those that are gained from Glyphs. I do understand that the mouse targeting adds accuracy to the dodge, particularly for going through tight corridors or getaways.

I propose a new toggle-able option “Evade Towards Mouse Cursor.” When unchecked the player will dodge in the direction of their WASD key press, otherwise they will evade towards the mouse cursor.

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Correct me if I’m wrong, but the evade move itself (or was it called dodge?) is connected to your current movement with WASD. The movement glyphs are not, but that makes sense as they kind of classify as skills with a target like any other skill. If it’s bound to WASD there is no control over distance.

From that perspective I’m not sure if it’d make sense to be separated from established logic? But I understand the desire.

Dodge/Evade was connected to WASD, but since the update it changed to mouse target. (Only “Keyboard Only” is now connected to WASD targeting)
I also would prefer, if it was like it was before the latest update, or a toggle like Arten said.

Movement Glyphs being mouse target makes sense, it hasn’t changed and I don’t think Arten said anything about it needing to change?

Had to do a sanity check, seems it was a super recent update? I had 1.3 running last weekend I think, and it was connected to WASD when using keyboard + mouse.

What I didn’t like about it back then was that the dodge action is immediate but turning around with WASD isn’t. This caused you to still dodge in the direction you were already facing rather than the reflex based new direction when you’re pressing the new direction already before pressing dodge. You really needed to wait for the animation of the character to turn around before you’d dodge in that direction.

I’d also prefer that dodge remains bound to WASD when using KBD+Mouse or at least have the option to. In addition it should detect the WASD direction and use that instead of the active character’s vector so it behaves consistent with how you use it with mouse. Another solution could be to make direction switching instant but maybe this is not their intended behavior for WASD/Controller feel.

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Someone on discord pointed me to this thread, all I gotta say as a wasd player it would be nice not to have to move the mouse away from whoever I’m fighting to roll away from them, so I’d also like this option.

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Yeah the evade controls just don’t feel intuitive to me. I hope we get such an option, it would be the cherry on top for wasd players.

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