Exercice : calculate damages with conversion, buff, aura...

Hi,

I need some specialists here to help me understand the way the damage work, with conversion and everything. Here is the exercice.

I tried to take the wiki in consideration to understand :

The order of events for Conversion is as follows: Base Skill > Skill Modifiers > Conversion on the Skill or Transmuter > Conversion on Equipment and Buffs > Equipment, Auras and Passives

First, the build : http://grimcalc.com/build/kZPxy8

Then, the only stats we need (not caring about enemy’s defense, only the damage coming out from a weapon hit, not caring about equipment or weapon itself):

Soldier
Cadence (base skill): 182 physical
Fighting Form (modifier): + 75% physical
Deadly Momentum (modifier): 16-32 physical, + 40% physical
Discord (transmuter): 50% physical from Cadence into elemental
Markovian’s Advantage (passive): 25 % chance of 116 physical and 125% more to all damage
Fighting Spirit (buff): 40% chance of 200% more to all damage for 8 seconds

Occultist
Solael’s Witchfire (aura): 45 chaos, +85% vitality
Second Rite (modifier): 39 vitality, +85% chaos
Consecrated Blade (transmuter): 15% physical to chaos

So here is what I think:

  1. From Cadence and modifiers = 182 phy + 16 to 32 phy
  2. Cadence modifiers (75% + 40%), which is 115% more =391.3 phy + 34.4 to 69.8 phy
  3. Cadence transmuter converts 50% to elemental = 195.65 phy + 65.22 fire + 65.22 cold + 65.22 lightning + 17.2 to 34.9 phy + 5.7 to 11.6 fire + 5.7 to 11.6 cold + 5.7 to 11.6 ligthning

Fighting Spirit buff would triple those damage here. Let’s forget it for the rest.

Then, let’s admit Markovian’s Advantage works:

  1. Adds 116 phy = 195,65 phy + 65,22 fire + 65,22 cold + 65,22 lightning + 17,2 à 34,9 phy + 5,7 à 11,6 fire + 5,7 à 11,6 cold + 5,7 à 11,6 lightning + 116 phy
  2. 125% more for all damages = 440,21 phy + 146,75 fire + 146,75 cold + 146,75 lightning + 38,7 à 78,53 phy + 12,83 à 26,1 fire + 12,83 à 26,1 cold + 12,83 à 26,1 lightning + 261 phy

So before Solael’s Witchfire, it’s:
739,91 à 778,74 phy + 158,58 à 172,85 fire + 158,58 à 172,85 cold + 158,58 à 172,85 lightning

Am I right until now? Then how does Solael’s Witchfire apply? Does the modifier “+ 85 % chaos damage” on it becomes an aura for every sources of chaos damage, or it’s only on the chaos damage made by the aura?

A simpler example :

Imagine a skill that does 100 physical damage.

You put a point in a modifier or a transmuter that change 15% of this skill damage into fire. So your skill will do 85 physical damage and 15 fire damage.

Now you activate an aura that change 15% of physical damage into cold damage, you will do 72.25 physical, 12.75 cold and 15 fire (not 70/15/15).

So if you want to make massive cold damage with the aura, you should better not use the modifier/transmuter that change the physical damage before the aura applies, am I right?

The order of events for Conversion is as follows: Base Skill > Skill Modifiers > Conversion on the Skill or Transmuter > Conversion on Equipment and Buffs > Equipment, Auras and Passives

I do wish this was more accurate than it is.

Base Skill > Skill Modifiers > Conversion from ANY SOURCE > Equipment, Auras, and Passives

In light of the above, you would wind up with 70/15/15 Phys/Cold/Fire.

Also, your first example is a little broken for a variety of reasons. First and foremost, you can’t proc Markovian’s Advantage on the third Cadence hit (when Cadence procs). And Cadence’s transmuter affects Cadence alone, thus you won’t convert anything to elemental when Markovian’s Advantage procs.

Thanks, but the conversion “from any source” doesn’t include the one from skill modifiers/transmuter of the base skill, which applies before (in “skill modifiers” part), right?

OK my example is broken, indeed my question was more: as a Witchblade, do the 50% elemental conversion en Cadence make the 15% chaos conversion on Solael’s Witchfire (with transmuter) less effective, because there are less physical damage to transform into chaos damage? Your 70/15/15 answer says that no, it would be the same chaos damage amount with or without the 50% elemental conversion… which I really doubt :undecided:

To me, the conversion from a skill modifier (of the base skill, of course) applies before the conversion from other sources.