[Expansion Concern] Spirit requirements on caster off-hand

Not sure if this is covered in other discussion or in Dev Stream.

I am concerned on the high spirit requirement on caster off-hand in expansion.
Currently, a level 75 caster off-hand requires 714 spirit to equip. I wonder how this number will go up for the level 90-100 items in the expansion.

We all know that it is possible to build a 900+ spirit character, but I doubt if the current game or expansion will encourage to do so.

I hope the discussion will not go into how good/bad Spirit is compared to Physique/ Cunning, even it is kinda relevant to this discussion…

I agree that it could be troublesome if the spirit requirements increase any more. Some of the current high-end items are a bit rough if you aren’t part Arcanist.

Perhaps the ability to respec attributes in the expansion will help this.

is that a thing or you just speculating?

it’s a thing, been confirmed in dev streams

Ah that’s nice. Does it happens via npc or some sort of consumables like nemesis devotion respec potion?

That’s important but I’m also concerned about the amount of hp/da that goes down the drain when you have to pump a bunch of spirit to equip your focus. Maybe I just need to farm up more double-rare MIs. :cry:

I’m sure those elements were all taken in due consideration by crate. They are careful when balance is involved.

lets find out with the release shall we :wink:

I hope to find out soon then.

I think including a few sources either through devotion or on armour pieces of “-x% spirit requirement for scepters, daggers or caster off-hands” similar to have there is a node for “-10% cunning required for ranged weapons” on Hawk or a stat for “-15% cunning requirement for melee/ranged weapons” on the Chestguard of Justice, Demonslayer Jacket, Iskandra’s Vestments etc. and in the case of armour, scaling them up a bit (such as 20%) would be a good way of cutting down the amount of Spirit required for combinations that arn’t Arcanist.