Fangs of Asterkarn Hotfixes and upcoming changes

Or what? You’ll release the Dread? Or the beavers? Or the Dread with beavers in it’s mouth and when it barks it shoots beavers at you?

oh-yeah-what-are-you-gonna-do-release-the-dogs-or-the-bees-v0-kh78u9f8np111

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Or a dreaded beaver? :thinking:

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For me, there’s absolutely nothing engaging about flying around a huge, empty map, but OK… As you can see, there are people like you who enjoy it—good for you, bad for me. That’s life. Well, FoA won’t be a region of the world in Cairn that I visit often unless certain changes are made (ones that suit me).

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Crazy dungeons with the King of the Beavers at the end lol :joy: That would be pretty funny for me :laughing:

For real, it would be pretty wild if that were a thing.

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Oh man, can’t wait to be done with work and finally install this in a month or so!

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I’ve to agree on this. I would understand if it would’ve gone Sacred 2 Level of Map design(that being said, Grim Dawn was always ‘kinda’ open world’ish or atleast mostly connected at the overworld), but a few areas which are more spaceous?

And if we really go down this rabbithole with the Argument of "monotonous ", then by the same logic if we follow it through having a game which makes the Game compact enough, esp. with this size (basegame + 3 expansion) having a chain of encounters and clickables also becomes monotous. In that regard there can be the argument made, that have one (or a few) areas which is more openspaced, not tightly knotted to be just combat encounters (and clickables) is a fresh breath of air. Especially since ‘walking’ can be meditative, let you enjoy the scenery and take a breather. So it also can offer a gameplay-experience.

And for people who don’t believe it, here a hypothetical counter-example and analogy, not saying that the new ‘open space area’ is going that heavily in that direction, just stick to my point about walking as a gameplaymechanic itself:
Look at Walking Sim and Death Stranding. There is an audience for it, they have fun with it.

But also i’ve to point at, and i guess Zoom Zoom Combat Combat players may not really care about it, it also helps in this case with the world building/lore/immersion/atmosphere. Going into FoA from Fort Ikon, where you early on don’t find a lot of encounters and even NPC’s until you hit Kurnhold, only some Wild Animals and Animal-Like-Creatures early on creates a form of cold lonelyness and isolation, esp. with the snowy region, which kinda highlights that this is sorta a ‘no mans land’ which isn’t as effected by the same stuff which happens for the rest of the map (as strongly) that’s because of these conditions and the kurners using it for their advantage to to fend of the ‘invaders’.

Las but not Least i want also to add, while it’s still fair to not liking it, not everything is for everyone, I find considering how big the game got it shouldn’t be an issue if are one (or a few) area(s) which aren’t for everyone, in general i’m sure most of us may have areas in the game we like less (or not at all), i for example like the Homestead Farmlands only in the Campaign, going back and farming there was always one of my least liked Area. To have one isolated, bigger, sorta ‘empt’ish’ area shouldn’t be a problem either, esp. since it brings a bit of fresh of air and fits the narrative. And from Kurnhold on the density gets back again anyway.

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oh boy does it suck living in the eu where the whole game got delistet for xbox :sob:

there must be away to handle this…

keyresellers are my last hope on this… maybe there will be a way to get keys to add the expansion for us :person_shrugging:

or spam asha shar on twitter :sweat_smile:

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Welcome back!

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You just dont have any appreciation for Wood.
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Chips.

…wood chips.

It’s like riding a bike :slight_smile:

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Not gonna lie, I haven’t had this much fun with a game in ages.

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Would be cool for mode that uncap skills for character :stuck_out_tongue: - equipment only of couse. Btw blueprints drops in cruicible from chests? I didnot saw aby but also on base i get only from monster shrines . Chests have any of those? Thx in advance

It must have been a mod, I’ve been playing since a3 was added and never seen nor heard of a full map overlay.

Nice to make Beronath on Ultimate such a thrilling fight. However, I’d suggest reducing the black blood effect’s lifespan to 6s at most - having field-wide bolts while the safe zone rapidly shrinks (and never recovers) is never a great idea.
If you disagree, alternatively, you can change Black Blood of Yugol to live for 60s. :smiley:

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We disagree, which is why they last until the fight ends on Ultimate/Ascendant.

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Hey Crate!

I love Grim Dawn since Day1. I’ve a Request.
I’d like to be able to reset my (ingame or Steam) Achievements.
(Steam Version). (Reinstall/Clean New Install/New Char don’t Work)

The Ingame ones would be okay, the Steam ones would be even better. Now that i startet FoA i’m Happy to have some PopUp again. Long time No see this Popups.

Is there a way to get maybe individuell Achievements per Character? (Ingame ones are enough).

I’d really like to Grind them anew with a fresh Char…

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you can reset your achivements if you nuke the achievement file (where it is for GD i’m not entirely sure)
Steam achievements you can reset with steam’s console commands; but if your file still has the listed it will just insta pop all when you go ingame, so either the cheevo file needs removed or both.

Thanks for the hint. But i don’t want to fiddle in Steams Intensities. I’d just like to have a Button as in many other games to reset my Progress.

The IG Challenges as well as the Steam Achievements are stored in the cloud and If you fiddle with them offline it still remembers. (Even with offline Mode).

Maybe there is a way to desync the IG Challenges from the Steam AC Cloud and glue them to a single Charakter?

Because at this Moment i need to use a third Party Steam Achievements Manager Software to reset them and that’s a No Go for me personally. Also its as you Said, when i log in with a Char that already has the Achievements they will all Pop Up again.

no, you have to nuke the file then/use GoG if you want since it has easy accessible one if you don’t feel like using Steam’s own console
I’d almost doubt devs want the headache of integrating a reset cheevo progress button, simply because of the potential slew of issues or “bugs”/accidents it might cause (pebkac :sweat_smile:) - people have already complained about reset achievements before, when they mess up their steam install and the file gets reset/blocked, from not proper verifying files before play

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