Allow not duel class but All class system! Same limited points, but can choose any skill from any class!
Hi Zantai, could you share the exact release date of the Fangs of Asterkarn DLC for Xbox consoles? Thank you so much!
that is basically the same as allowing a mastery respec, people are not going to invest into 4 or more masteriesâŚ
I would if it meant 3 + RR skills on the same character.
Wouldnât you love having a complete reaver that can ALSO use Devouring swarm?
Slormancer.
Isnât that more of a roguelite than an ARPG.
Nope. IMO itâs more like swapping out a character and not changing the class/mastery. But you could argue both ways.
TooâŚmanyâŚbuttons. Already gots the fatigue of pushing buffs for a mystic and a potion. Personal issue I guess.
so this is at best 3 masteries, and the third one probably a single point in the mastery bar only⌠that is not a refutation of what I wrote
Wasnât meant as one either.
But I can see that being done if it was possible. That was just an example.
I can see some skills that can be obtained fairly early being used while the mastery itself being only dipped into. an Oathkeeper/Occultist that would also go get Spectral bindingâŚ
Or basically any build just going for Military conditioning and Inner focus just for raw statsâŚ
Or anyone going for a single point into dual blade or ranged expertise.
Curse of frailty would be everywhere too.
I would totally aways spend 26 points to get vindictive flame
IMO the game is better with just 2 masteries at once, thatâs the sweet spot of versatility without everything feeling the exact same. At more than 2, you lose whatever identity the classes have.
No Iâm with you, I prefer builds with about 4 buttons at most.
Right click, left click, then mouse wheel up and mouse wheel down for 2 curse-like things cast together. ![]()
Would be nice to make a build that utilizes a skill from every mastery!
hey wheree is indicator that shows active buff from altair? If There no any would be cool for one
There is not one but there is a hotkey in keybindings to bring up the state of the altar.
Oh i forgot to mention - would be awesome for Hall of Fame for items chasing for each tier and best stats on - starting from blue - when item drops it shows it was dropped already and show what stats where on it and if it on stash .All the best Crate Team!
Could you fix the bloodbound totem drop rate? I am farming the specific areas that should drop it and getting almost none
treasure troves mate
âshouldâ drop it is just a missconception on your end
Looking at the grim dawn database, as in the map. All the places marked as bloodbound totem drop locations are in fact bloodbound enemies. So yes, the drop rate is wrong.
omg, stop misunderstand how GT works and it will be a whole lot simpler for you
GT does not indicate a âshouldâ drop, but that âcanâ drop⌠- ask Dammitt to remove the new global resource feature if it confuses you so and you cantâ accept toggling it off yourself
Itâs gonna cause a lot of headaches if you think XY area = set drop rate when itâs not a fixed source
I wasnât misunderstanding it, I know exactly that GT is referring to a SPECIFIC enemy in that zone, one with a low drop rate. When I say âshouldâ drop it I mean that when I go through ALL of those areas(as in every single one) I do not expect to end up with as few as 3.
What I WAS misunderstanding is that rares across the board usually do not have a drop rate at all, rares with rare mats are the exception. Also I needed to do a lot of work to figure out which enemy in specific it was(it is âkurn bloodboundâ that have the drop rate).
I do in fact know the optimal route(hideout farm), which accounts for about 1 totem, I also do not currently need any more for myself.
It is still a very low drop rate. Even on the optimal route.
If you ever expected that many you clearly misunderstood how that indicator works or meanâŚ
Even other mat bosses with 10-15% drop chance does not guarantee you that many on a similar run, âyour math doesnât mathâ