Farm question

Do you get any credit for leaving a field fallow for a year? or assigning workers to do maintenance? I have not seen any real improvements when i try this. I would assume that having compost applied would give a fertility boost. but it seems to not move the bar very much . just looking for some input.

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My Platoon Sergeant used to tell us ‘Maintain flexibility.’

This game is still in development and things are changing.

A few things I’ve found to help.

There is room to plant multiple crops per year, yes.

But don’t.

Plant one food crop per field per year only, and either begin or end the season with clover (depending on when you want to plant your food crop.)

Once every three seasons drop in a field maintenance.

It will require more fields to diversify your yields, but it will bring your fertility up to 100% and maximize your yields.

Size your fields to minimize the labor needed and do look to the sand/clay balance.

It will add to your yields and minimize your input.

Leave at least one open space between farm fields, to prevent workers from confusing orders and losing food to Field Rot.

One crop per year also makes Disease almost irrelevant if you rotate crop types among your fields.

Ending all your growing seasons with clover will also allow you to get almost a 6-month window in which you can reassign your farmers to labor over Winter, as no labor will be needed after your last food crop is harvested at high summer.

Also, swapping out your Barn pastures every once-in-a-while will result in a huge patch of super-fertile farmland to grow on.

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What C said…

And if you want wheat/rye then swap the clover to the start since it’s much hardier against the cold.

Maintenance is good for clearing weeds and rocks and of use especially early on but you can probably swap it out for a couple of grand cycles later on, once the weeds and rocks are gone.

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