Farthest Frontier v0.7.4

That’s great to hear that you’re thinking about those options for end-game and are working on it. Thanks for replying so fast as well.

You also asked a great question!
I think the answer depends on play-style and one’s experience with the game.

Personally, I’m brand-new to the game and I’m still on my first save at 19 hours, so I wouldn’t say that I understood the game that well until a ways through (I probably wasted just a few resources, just a few).

That said, between building roads, walls, apiaries (I like bees and beer), and fighting the sometimes bulk decay of my structures (often when I come back to the game), I expend quite a bit of stone that I usually just buy from merchants since stone is hard to find. My city doesn’t really have that many decorations outside of the core as well. I also should mention that I’ve extended my resource gatherers quite a ways away, too.

While we’re on the subject of resources… It would be awesome if there was an option at worksites to harvest and plant trees (as long as the cash is flowing) like a real tree farm. Or maybe even just have the farm concept be adapted to fit trees and other scavenge-only plants.

I have loads of other feedback but this is probably highest on my list. The other stuff relates to mostly performance issues and UI consolidation.