Farthest Frontier v1.1.1


Table of Contents
Major New Features
Tech
Game

v1.1.1

[Major New Features]

  • A new Shelter Inside command has been added to the Town Center. Pressing this instead of the standard Town Bell will order All villagers to immediately garrison the Town Center, if possible, and for the remainder to hide inside of their homes. This effectively puts the entire settlement on alert and pauses all production until it is deactivated.

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[Tech]

  • Fruit Trees can once again be rotated for placement to accommodate the new gridless build mode. Villagers will automatically replant rotated fruit trees as normal.
  • Fixed an issue where copying and pasting Crop Field settings could result in incorrect rotations.
  • Fixed an issue where relocating a building would not clear harvestable resources underneath.
  • Fixed an issue where herd health would update while the game is paused.
  • Fixed an issue where widgets would appear dettached or underneath Crop Fields.
  • Fixed an issue where Horses could sometimes breed over Stable capacity.
  • Fixed an issue where the Traveling Merchant notification would display buttons for repairing buildings.
  • Fixed an issue where military companies could rarely become orphaned from their garrison.
  • Fixed an issue where raiders could rarely attack buildings telepathically.
  • Fixed an issue where fruit trees would sometimes continue to produce/retain fruit in Winter.

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[Game]

  • Livestock health has been rebalanced. Various health factors now have a greater impact on the wellbeing of herds and can result in animals dying if their health is not maintained.
  • Cycling building rotation in Gridless Mode (Tab by default) now jumps at 45 degree angles instead of 90.
  • Tech Tree search now functions with just 1 character when playing in Chinese, Japanese, or Korean.
  • Fixed incorrect model for under-construction Academy.
  • Overlays can once again be toggled during most building placement, with the exception of Mines, Fruit Trees, and Grazing Areas.

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[Combat]

  • Archer behavior has been redesigned. Archers now automatically restock their arrows in all circumstances as long as arrows are in supply, and no longer engage in melee unless no other option remains. Archers now automatically retreat to their garrison if the settlement is out of arrows rather than engage in melee, unless manually commanded to.

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7 Likes

I have no clue about this bug existing but now that it is fixed, I kinda want to see it…