[Feedback] AAR is a bit too strong after all the buffs and needs to be adjusted

yeah, for example PB has crit value of 50% at 22/12 hard cap, DE 60% crit damage, FoI 60% crit damage. So it might be part of a solution.

Nah, it will make it unplayable again.

What I had initially suggested back in AoM was for AAR to pierce, but have it deal decreased damage for each target it pierces.

Egdenoriggs
Then I don’t know… maybe make it deal only some % of its damage to tagets behind the first one… :man_shrugging:

I geddit. U trollin’ me. <3

oowww sorry man I didn’t notice you already suggested it :laughing:

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anything involving the base skill shouldnt be looked at…

you dont think the crit value makes the adcth too OP?

honestly if anything should be done to the base skill the flat aether and lightning should be reduced by small amounts.
I still feel like skill mods on the over performing builds are the place to start though.

Really? Why do you think so?

I think it’s a bit too much. For example both Fire and Lightning AAR can acquire around 900 flat damage on a chanelling skill ticks with a ridiculous rate at 200% casting speed. And has 75% Crit damage on top of that. That’s just for two 48 skill points without a dedicated set.

Leave fire aar outta this :stuck_out_tongue:

It’s not overperforming like lightning aar

oh but I think it kind of is, mate. It doesn’t have to be record Crucible timers to call it overperforming. It’s overperforming a sense it requires three non-green items to work (weapon, medal and Conduit) and you can build around them with just stat fillers and still easily beat endgame content in very fast times. That is just one skill with RR from one mastery and without a dedicated set.

With dedicated set (like Clayrvoiant) it just becomes grossly op.

I don’t understand why you have this hang up about non-set builds?

Is my doom bolter overperforming then?

It’s a good build and you have few things going on there besides Doom Bolt, like double RR, a lot of debuffs, SoC and quite a lot of procs. But damage wise, quality of life wise, surivivability wise you can’t compare it to your AAR sorc, can you?

Of course not.

But that has nothing to do with it being a build revolving around a set. E.g. superfluff’s super secret super shadowstriker

How is this so different from the magehunter? You may not have double RR, but you do have a lot more buffs and a lot of debuffs too.

Agreed, but it has nothing to do with it being a set-based build.

I actually wish doom bolt could perform to a level similar to that of my (non-excessively-adcth) fire aar sorc

the one that I asked him to send me save folder of like 10 times in our chat and he refused? )) Can you really compare it tho? Like he had fantasy greens there. Also how many times do you think casual player dies with that SS breaker and how many times he would die with your Sorc?

Double RR is pretty big. It’s a difference between a no go and a viable build for a lot of Archetypes. You also had support from SoC. And procs were doing a lot of work (like proc from Eldritch Pact or Bat or Wendigo) unlike in AAR Mage Hunter where 95% of the work is done by AAR with ADTCH.

My argument is that when a skill carry a whole build that incredibly well with minimal support on its own it means that skill is overtuned.

I think we are getting derailed here. Let’s chat about this somewhere else. Love ya m8. <3

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Ngl, I think it’d be neat if AAR had a Savagery-esque mechanic where it starts out weak but the longer you commit/channel it, the stronger it becomes up until it’s maximum strength.

Then just give it like 300 stacks or something crazy.


But seeing as that’s not gonna happen, I would look at select builds/items first and maybe tone the skill’s damage at the higher ranks down a tad.

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Personally, AAR is certainly stronger than many other builds and I think it needs to be tuned at the moment, but at least in SR, some builds give better results. Not all vertices.
I think I need to wait for the next patch to see how other builds have been tuned before running nerf.
If you’re overwhelming many other builds even after the patch, you’ll need to think about adjustments.

PS: Crairvoyants should reduce Wand’s flat damage correction to AAR and buff the RS and DB parts more. Since RS and DB are useless, only one point is invested or not acquired.
I would like to have some debuffing effect on RS and DB as mentioned in my own Crairvoyants feedback thread.

That’s how Archon worked in Diablo 3. Pretty cool mechanic. It was ramping up with kills iirc tho.

Adding similiar mechanic to AAR would be a great solution. But I don’t think devs will do that this late in the game.

No. it means the power of the skill is primarily within the skill itself and not within the designated endgame set a’la diablo 3. If you don’t give it excess support, then it’s not overtuned. it’s just different.