[Feedback] AAR is a bit too strong after all the buffs and needs to be adjusted

…EoR has been nerfed a touch too much AND YOU KNOW IT.

:stuck_out_tongue:

Of course I know it, I was pushing for all of those nerfs :smiling_imp:

It feels “tad too much” just because of how ridiculous it used to be. But it’s still super strong and super easy to use/build around. Still a cookie cutter skill.

Agree to disagree. the thing about EoR is that there several other non-eor things which got nerfed all in the name to tone down EoR, in conjunction to a difficulty spike.

It’s still not bad by any means (in fact, I agree it’s still a great skill), but the fact that SR set + 2x reaver’s is performing on par with warborn really makes me wonder.

EDIT: If anything, SR set needs to be toned down.

You can couple SR set with just about any skill and it will perform to a level similar, or greater than an actual set dedicated to the same skill

It’s the problem of Physical meta and Warborn in particular. Both took a lot of rough nerfs and is not performing well across the board. And 2x Reaver Claw + Shattered Set combo is clearly broken.

Right. Hence my claim that warborn has been nerfed a tad too harsh

Vulnerability alone is good enough support.

I’ll repeat myself again - it’s because certain items are too good for AAR, allowing to spam it without any additional investments into energy management. AAR itself has absurd energy cost. Just imagine sustaining AAR with all “reduced energy cost” removed from AAR items…
And being a channeling skill without CD, AAR is meant to be a “stand-alone” skill. You cant compare it with TSS, canister bomb, storm totem, etc.

the lack of warlock aar builds up here say otherwise.

Easy. 10/10 mental alacrity.

I think we’ll just have to disagree here. IMO, it has nothing to do with energy cost reduction.

My sorc has 0 energy issues and it uses spellshock tome and conduit modifier.

It is not, unfortunately. Unless an elemental set supports Occultist, elemental casters are better off avoiding this mastery in favour of other ones. Only elemental set that supports Occultist is Trozan’s Skybreach, that’s why TSS Warlock is so good.

AAR consumes 350 energy per second. GL sustaining it with 20% energy cost reduction alone.

It’s 30% with Seal of Annihilation. Plus every Arcanist dumps 20-50 points into Spirit. Plus tonns of energy absorb. I am telling you, it’s not going to be a problem.

Spirit alone can carry AAR cost(tested it), so that’s not part of the equation.

I want also to add that lightning AAR with faction gear and cheap greens only can achieve 120-130k DPS, that’s nice.

So AAR skill itself it’s strong not gear support. My idea is tone down little bit the main skill and further the Clairvoyant to not be so… clairvoyant. Then you don’t need a touch on all of the skill mods. Thry are fine. If piercing system is changed AAR will become from hero to zero in a patch. So need actions, but careful ones!

1 Like

Yeah, there’s energy absorb from conversion, prismatic diamond, -40% global energy skill cost (mental alacrity, iskandra relic, seal of annihilation), massive spirit boost leading to 8-9k energy pool

Energy pots also provide regen based on the %energy pool, so they become more effective, etc. etc.

if you’re having energy problems with an arcanist, you’re doing something seriously wrong

(I don’t mean you when I say YOU. I mean “you” as in the general person"

If you plan on nerfing clairvoyant, be aware there’s a warlock variant less powerful than binder : no invincibility cycle, either less damage or survivability (depending on the chosen exclusive), the RR is not automatic and lesser (unless you use the Codex of Lies, but no pulsing shard in that case).
Clairvoyant Warlock would certainly not be a 5min crucible runner thus doesn’t need to be hit as hard as the spellbinder counterpart.
However, some buffs to Doom Bolt/Reap Spirit would be appreciated, I used to go 22/12 DB, it’s good but with the time you spend casting it, you do as much damage with AAR and the latter sustains you.

1 Like

When i said “items” i meant relic and amulet component too!
Energy absorb isnt that reliable… sometimes you face enemies, that dont use “expensive” skills.
Consuming energy pots on regular basis (up to every CD) can solve the problem, though, but at least, you’ll be forced to buy tons of them…

dude, as someone who played like 5 different AAR builds and made this thread, I am telling you: there is NEVER any energy problems. If you remove -% to aar there still won’t be any.

I’d rather just increased its energy cost and removed “reduced energy cost” and “energy regen” from some AAR items. So players would be forced to invest into energy regen to sustain it.

I am not sure if you are just ignoring my replies or what. AAR Arcanists already invest shit ton in regeneration because all of them dump a lot of points in Spirit. That is on top of Arcanum Dust jewellery augments.

Welp. You’d have to double or triple the energy cost value then.