- I cannot for the life of me understand why my happy population with plenty of builders and workers laborers just flat out stop keep my houses intact basically leading to every single house getting ruined.
- This issue also uncovered the fact that when a house gets abandoned, there is no button to repair it or otherwise do anything other than to wait for it to be ruined. Same when it’s condemned
This issue has happend several times.
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There seems to be some issue about growing populations, as it seems to hit some sorts of roofs, but at various points in different games: A happy population that has everything they want on 100 % still decline, despite there being free houses in the tens.
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Some automation would be nice:
- Auto-fertilizer so you don’t need to manually do this. It becomes a hassle when you have like 5-10 compost-buildings.
- Some automation for the soldiers to go defend without me setting a flag for them. It just seems silly to have an army hear the alarm-bell and just sit tight.
- Overpopulation on a barn should be first put into other barns who are not full, and if all is full, then they should be slaughtered.
- Replanting of arborist trees should happen automatically
- After invasions it would be nice to have the option “fix all houses that just got ruined”, so I wouldn’t have to manually search for each house. Which can be a real hassle when your town’s getting big.
- Also “Update all roads” would be nice. Now it’s so incredibly boring to update roads, so I just don’t bother.
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Defense seems weak. I saw 1 enemy ruin 90 % of a tower all by himself, something that sort of seems like the towers are way less effective than they should be.
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Stones seems a bit unbalanced. It’s basically easier to get gold than stones eventually. There just seems weird there is no possible way to mine for stones. It’s possible to mine for gold, coal and everything that you find in the stone, but not stone itself? Weird.
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It would be nice to add a page on the trading house where you can put in order. It shouldn’t necessary be free to put in an order, but it just seems too random now and you might be unlucky. I had to wait for 10 years after my barn was built before a merchant showed up with cows, and that was just annoying.
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You get hints by the red number how many laborers are needed when the town grows, would be nice to have the same feature for builders. Builders is just a wild shot as it is now. And my builders are rarely doing any building. Please look into this, it is the main reason for number 1 above. And it’s really frustrating.
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Auto-upgrade is a very nice feature but it would be even better if it did not get priority over something I myself put out for building. Auto-upgrade shouldn’t do anything before nothing else is going on.
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Would be nice to have a “prioritze”-options for upgrades aswell. For example in one game when I tried to upgrade my town center something kept going off with the planks needed. I spent years before I got it to update.