[Feedback] Aura of Censure

I probably am the only one who has this opinion but when compared to Aura of Conviction this aura falls short by a lot.
I am not getting any % damage bonuses, no OA/DA, no bonus Crit Damage, no flat damage. It’s basically an RR source, and I admit it’s a good one but the problem is with the new items and changes to certain skills like Wind Devil Elemental RR isn’t too hard to stack when you consider this Aura of Censure falls short when compared Aura of Conviction

Another reason why I say this is because of the new OA/DA requirements of expac and physical resist/damage absorption requirements I’d say Conviction is generally the more preferred aura even for elemental builds especially the ones tackling the end game.

Some extra bonuses to the aura would be nice imo, or better yet make it into something similar to Vindicative Flame which does “-% RR for x seconds” so that we don’t have to constantly stand near the enemy to keep the RR and similar to Vindicative Flame it can give some other bonuses

Kinda hard to compare them when the usefulness depends on how much resistance enemy already has, and that number is hidden from us. I guess we can rely on golden rule: you don’t deal DPS if you’re dead.

It’s extremely good for burn builds. I wouldn’t mind them adding DA to it but overall I’m pretty satisfied with it. I would consider using it on a number of builds and don’t feel it’s overshadowed by the conviction version at all.

Anything with that much RR can’t be considered crap considering it’s a toggable damaging aura

If you can swing the OA it’s very good. IF<<<<<

I am testing it on 2h/2x gun versions of purifiers and doing great.

Then there is the squishiness problem. Some builds can mitigate this better than others. The skill interruption on the skill doesn’t always work as you would like to. Some other form of defensive mechanic added to it would be interesting. More Censure power to it:)

The problem with Aura of Censure, is that it’s basically a /Veil of Shadow/Night’s Chill that forbids you from getting an actual exclusive skill.

IMO Aura of Censure needs either to do more than just debuffing resistances and causing skill disruption, or just have it rebalanced to be a non-exclusive Aura that you can use with other exclusive skills.

It’s a bit more than Night’s chill since you can stack it for all elemental on top of any other RR that you may have, be it Veil or anything else.

My experience as well. When you don’t need Conviction for the phyiscal resists, or another exclusive for their good stats, then yes Censure works like a charm. However in my experience not many builds can just discard those stats.

Agree with the OP. For me the physical resistance on Conviction is the deal breaker here, will make me take that skill in nearly every build. If you want to use Censure, you’re going to be in melee range, and if you’re in melee range you need more phys resist. I would say add some kind of OA debuff to Censure but Night’s Chill already has that, so maybe a damage absorb like Possession? Just +DA doesn’t seem nearly good enough.

It will be too op to give Aura of Censure damage’s absorbation ('cos we already have one from seal).

I personally would prefer if aura of censure gave flat elemental/elemental dots instead of only fire/burn…it would some more versatility. Still, it is a very good skill for element damage build even now. Inquisitor is overall a splendid support mastery, it’s like playing dream mastery from TQ :smiley:

It shouldn’t be only good for Burn builds if it is meant for elemental builds.

It should stay exclusive imo but it should do more than a simple debuff. Skill disruption is practically useless and is a very underwhelming thing on an exclusive skill

Yeah but elemental RR is much more abundant with this expac, look at FoI builds. They benefit more from Conviction than from Censure, I could say the same about both Storm Box and the Runes
I am not saying they should remove it, I’m saying it should provide more bonuses considering its exclusive status

Point

I agree with many of the points you have stated. I tested out both aura’s on many different characters to see which would be better. Aura of Censure was never worth the OA and physical resistance loss for what it offers. The damage is barely even noticeable and the resistance reduction + skill disruption doesn’t come even close to making up for it.

I suggest:
1)The damage be changed from fire to elemental and gain a serious damage boost.

  1. Allow Aura of censure to be used offensively with devotion skills

  2. 5% Damage Absorption

  3. Chance to Dodge Melee Attacks + Chance to Avoid Projectiles

5)Add more item skill modifiers for Aura of Censure.

  1. Sounds in-line with it being an elemental skill
  2. Won’t be implemented considering they’re removing offensive aura binding next patch
  3. Negligible amount and thereby useless
  4. Unless the numbers are high, it’d again be pointless. A lot of the stuff is neither a projectile or a melee attack
  5. Sounds promising but skills should never depend on items. If Censure can only be improve through skill mods then Conviction would still be the better choice for many

I used this on my cold DW melee build for a long time but I ended up swapping to Conviction. I really liked the design at first, because it’s another aura that does RR + damage like Night’s Chill and it fit the theme of my build.
But as a non-soldier non-shield build, not having the phys res from the other aura just means enemies like Big L kill you in 1 attack pretty much, so fast that you can’t react to it.
What also doesn’t help is that it only deals fire/burn damage despite lowering all 3 elemental resists.

Conviction is just much more well rounded for my kind of build and probably most others as well. It gives the invaluable phys res, OA, Frostburn % damage and flat Piercing that I can convert to Cold at a ~60% ratio.
The above means that Conviction probably gives me similar or better offense against most foes and definitely better defense on top of that, except against some that have extremely high Cold res (with of Sheltering items + @)
Since Cold damage has so many RR sources already, the extra -30% from Censure isn’t as powerful as it might seem at a glance.

As for changing it, I’d say either make it even more offensive-focused than before to keep it as the offense option or add some defenses to it to make it more well-balanced like the other aura.

You could take away the Fire damage and add DoTs for the other remaining elements instead so you’re sure it will deal decent damage for all sub builds.
Or give it a significant defensive stat such as Damage Absorb %, a good chunk of DA/armor or health %—anything that reduces the chances of the player dying under 1 second to the crazy physical damage some monsters have in AoM.

My 2 cents from the PoV of a mostly DW melee player.

I agree with many of the points you have stated. I tested out both aura’s on many different characters to see which would be better. Aura of Censure was never worth the OA and physical resistance loss for what it offers. The damage is barely even noticeable and the resistance reduction + skill disruption doesn’t come even close to making up for it.

I suggest:
1)The damage be changed from fire to elemental and gain a serious damage boost.

  1. Allow Aura of censure to be used offensively with devotion skills

  2. 5% Damage Absorption

  3. Chance to Dodge Melee Attacks + Chance to Avoid Projectiles

5)Add more item skill modifiers for Aura of Censure.

Well, I too feel that there’s something odd about those two auras.
When would I even ever use Aura of Censure?
If I’m ranged I will probably profit more from a hit-and-run tactic that in itself profits from the DoT bonuses on Aura of Conviction, if I am melee though I will want it’s defensive stats - leaving Aura of Censure basically only for direct-damage melee characters that have more than enough OA and don’t need further tankyness (so basically nobody). And in that case, why have burn damage at all?

So, however it would be done, making those auras fill respective roles a bit more; ranged vs. melee, damage vs. tankyness, direct-damage vs. damage-over-time; would probably be a good thing to do.
Look at Archon’s Warmaul and Zarthuzellan’s Codex for example; their choice of bonuses to those auras seems a bit odd to me and might well be the other way around if the auras’ stats would be adjusted a little.