So gt is out, i’ve tested fire dee. wish i wouldn’t, but someone has to write them feedbacks.
Here’s the calc, it’s spam fire DEE sentinel: https://www.grimtools.com/calc/a2E0xXlN
Here’s the save file, in case somebody wants to try it/prove me wrong, every data-driven feedback is welcome: _Dinner (s).zip (1.3 MB)
Rolled with sentinel because:
- NB doesn’t bring anything usefull to fire casters, apart from total speed.
- Thermite Mines are cancerous and every single skill in demo (even grenado) is two heads above DEE, so it doesn’t make much sense to me. Going canister+DEE will surely be fine, but we all now the damage distribution there.
- OK has a mobility skill and more proccers which is important for fire devotion route.
My upload speed is really bad for some reason, so i’ll post all videos here later.
So the first trouble i ran into was stats requirements. Because the armor is heavy (heavy caster armor, yikes) i need 1035 physique, then i need 678 spirit to use off-hand and 396 cunning for the dagger. I barely made it, thanks to wonderful stats that Occ mastery bar provides (no).
The second, and a bigger problem was sustain. Set has a medal, so i can’t go with MI that gives 4% ADctH, the only other item, that provides it is legendary MI off-hands, that converts acid to vitality. So I was left with the only option - find sustain source in devotions. I went for GG, 'cause i have full global convertion. I knew that i also need bat, but decided to try this one out.
The third problem - 162% cs with spam skill (yikes).
And the last one - no way to hardcap all the nodes. (Not to mention, that i don’t have full vit --> fire conversion)
! Keep in mind, that build also has 1.24*1.15=42% total damage modified to DEE (which looks HUGE on paper), full acid+chaos to fire conversion, 83% vitality to fire, the full power of fire procs in devotions and 15+29+28+23+28+8 fire RR reduction (not to mention half of the viper)
Attempt number one
https://www.grimtools.com/calc/r2BvxRB2
Died at the wave 160 with 2.45 on timer. Sustain is horrible, so is the damage.
Attempt number two
https://www.grimtools.com/calc/dVbqLwz2
Took bat, lost a lot of stats - died at 170 wave, all nemesis up, 6.15 on timer. Took a lot of kiting, I had a feeling that i was playing naked EX. Damage was still horrible despite !
Attempt number three
Died at 160, didn’t change a thing from the previous one.
Grand Finale
And here i thought, i need to convince the public how garbage fire DEE is. So i did this:
https://www.grimtools.com/calc/eZP8xGgZ
I took acid purge. So I was playing with 45 less points and a set, that gives me literally nothing. Guess what, it was just slightly worse (still died at 159 due to sentinel and ch’tonian beatle who stacked shit ton of %DR). But overall, it felt a bit better. I’m quite sure, that if i tweaked it a bit - got rid of this garbage set, rearanged the skill points, made a spirit dump and got full vit --> fire conversion - i would have gotten a sub 6 build with actually good sustain and reliable damage.
Overall, i’m not surprised with the results - DEE used to be bad, DEE is bad. People’ve been predicting that fire DEE will be rubbish - it ended up being rubbish. As always feel free to prove wrong, maybe i just did a bad job with this build. But please bring some evidence.
All of this leaves me with just one question:
Has anyone actually play-tested it?