This:
Now look at it again:
Now let’s talk, this item is the best cold based Drain Essence, but the issue with that is the conversion, which practically doesn’t do shit. I’ve made once a Cold DE, but the issue was it was way too squishy and got oneshotted by Kuba’s fist. Here’s the build in case. You gotta use the funny book that converts damage, but still you only deal about 60k/tick and waste a modifier slot (off-hand).
Now here’s why I am butt hurt, some other skills get a random 100% conversion, while DEE doesn’t. 45% conversion, 76 damage, 8% chance for freeze, so basically two modifiers that are not even that good. I do take in account that DE has a built-in 100% aether -> cold, but it’s only 196 damage at level 26. Continuing my butt pain, you sacrifice 10% lifesteal for a cool particle FX. And gain a slow.
Compare these:
Yeah, the forcewave modifier does way more in a way better way.
So, effectively we have:
196 cold damage,
some random cool numbers of vitality damage,
about 8 - 12% lifesteal (Hungering Reach, depending on level),
25% damage increase.
vs.
196 aether damage,
some random cool numbers of vitality damage,
18 - 22% lifesteal (HR)
I took in account only the stuff that can be converted or other bullface. So it’s sure we will not build cold DE because it doesn’t provide anything cool. With the build I posted, we have about 539 flat cold damage if we manage to get 100% vit -> cold (same setup) but with Uroboruuk’s set we can get 512 damage (if we get Riftwarped Grasp). You’ll say, yeah, it’s good. No it’s not, we waste 10% lifesteal and an off-hand modifier.
So, Crate, increase the cold conversion from 45% to 100%. I want to finally play a Cold based DE. I am sick of having one “viable” DE build, which is Uroboruuk. I want to suck my enemies’ health and still put out cool whirlpools. I don’t care if Gravechill will be changed, if you don’t move the conversion from there, it’s super okay. Another idea would be to add another modifier to the transmuter, 50% vitality -> cold, by that you could reduce the damage Deathbound Amethyst grants to, for example, 45, conversion to 40 and add 20% WD to that (yeah, change the conduit bonus too, it’s worthless anyways because all other builds don’t get it because they simply can’t because of other better bonuses). Oh, yeah, right, it has a chance of freeze too… uh… Wait, does it? Freeze sucks because it only works on trash mobs that will most likely die instantly anyway. Well, maybe some heros are not immune to it, but that doesn’t change anything.
So yeah, that’s my opinion on Cold DE. I don’t see a reason at all of adding a cold set for that, just add some more items that modify the skill with vitality or aether, and increase the conversion of vitality damage somehow to 90 - 100%.
Now, look at it again before you comment: