**Feedback: Item-Dropping Behavior & Worker Reassignment Issues**

I’ve noticed a frustrating mechanic that may not be a bug, but definitely impacts gameplay flow. Currently, citizens drop whatever they’re carrying on the ground when either:

  • The game assigns them a new profession (often due to new building placement).
  • The game is saved or loaded.

This becomes especially problematic when constructing new production buildings. Workers are auto-assigned, often interrupting their current tasks. For example, a villager carrying harvested crops will suddenly drop harvested crops mid-route because the game reassigns them to a new building, even if they were almost done with their original task.

Farms seem to suffer the most. If I have 5 fields with 10 workers each, they often all pile onto one or two fields (which is great). But once a few fields are fully harvested, I should be able to reduce the farmer count — but currently this leads to chaos: villagers drop harvests, others abandon tasks, and the new assignments make little practical sense (e.g., someone across town gets assigned instead of the one already on-site).

After loading a save, sometimes villagers pick up dropped items — often they don’t - I have seen crops being wasted on the field as not picked up for whole winter.

Suggestion: Please add logic so that villagers always finish their current task before accepting a new assignment or profession change. This would smooth out gameplay and avoid mid-task interruptions and dropped resources.

2 Likes

Du darfst die Bauern nicht zu früh entlassen, sonst erledigen sie andere Arbeiten. Sie sind ja jetzt keine Bauern mehr. Lieber warten bis die Ernte im Lager angekommen ist. Denn noch ein paar wenige für Honig und Wachs sammeln lassen und der Rest kann entlassen werden.