1. Mythical Invoker’s Shard - https://www.grimtools.com/db/items/9002
Cons-
Proc’s activation is On-Hit
2 second skill recharge is too high
Solution-
The item is designed this way to avoid abusing the proc’s power but here’s the thing. This is an item designed for PRM builds which aren’t exactly known for their Damage potential so some rectifications would be helpful
-Change activation to On Attack (Similar to the activation clause for Elemental Force proc)
-1 second skill recharge (In-line with Agrivix’s Malice proc)
2. Olexra’s Chill and Mythical Olexra’s Chill
Cons-
-Proc’s CD on Non-Mythical version is too high
-The mythical version lacks the proc
Solution-
-Proc’s CD should be 1s or 1.5s as other procs that are much stronger or are similar in strength have lower (than 2s) CDs
-Replace flat damage skill mod for ABB with the proc
The original item was very useful on Cold builds. The proc and the stats are what made it so great. By removing the proc it makes build diversity suffer as the skill mod that replaced the proc reduces it to 1h Cold based ABB builds.
The Mythical version also lacks the Frostburn potential of the Non-Mythical version as the proc’s Frostburn damage is also decent
Even on ABB builds I believe the proc would serve much better than the Flat damage skill mod for ABB.
3. Mythical Arcanum Electrollis - https://www.grimtools.com/db/items/8695
Cons-
-The proc requires your enemy to be trapped making the RR useless in boss fights
Solutions-
-A level 94 item shouldn’t have such a useless proc. Remove the Trap nature of the proc and simply turn it into a generic RR proc. At least this way the item will be useful otherwise in its current state the pistol is literally the most useless pistol and cannot be even used as “Filler” till one obtains BiS items.
4. Bane - https://www.grimtools.com/db/items/8219
Con-
The proc’s CD is too high
Solution-
Reduce the CD to 0.8 second, for the level of damage the proc does this makes sense