[Feedback] Justicar's Guard set could definitely use a facelift

I’m inclined to agree with jab on the tankside of things. Maybe 6% phys resist on the proc at most.

The damage bonus on pieces and the set lacking an identity I can fully agree with. I’m not sure if I’m on board for the suggested changes though. I think buffing the blitz side, and giving a strong mod to make fire shattering smash a thing could be thematic and strong if done correctly. (Maybe give it that cool Fx lokar uses) Then give it some strong mods for firestrike that require a shield.

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and who will play 1h melee fs with a shield? in times when shields often cut off most of your damage.
Also, buffing a single wps is not a thing that can help, imo.

I hope you didn’t mean buffing one wps.

Some good suggestions, thanks. I would only add that you should be careful with buffing Fire Strike with a Shield as Stronghold/Justicar Purifier is already a super strong all around build with damage on par with Desolator (or close to it) with much better tankiness.

Do we really need second Markovian?

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My view is this, the set itself is average and the skills it supports are just bad… Blitz and FW could do with some help wether be rework and give some type of thing like vire’s might, or give some type of damage boost that makes points invested are worth something? FW other than damage which would be good, maybe a cone?

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with all respect, this is a bit old thread.
up-to-date vids are in the topic.

Sorry, Medea, those builds are grossly outdated. Even back then they didn’t show any mind blowing results. As you can see from screenshots their speed was below average. And since then balance has changed drastically. It’s a different game in terms of balance. You can see how properly min-maxed FW Comando performs in the second post to this thread (spoiler: very poorly).

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Lots of builds in the compendium are old, but it doesn’t mean they aren’t viable or fun to play. And speed isn’t everything you know. Not everyone wants to zoom around. Plus what’s wrong with having a generic set for fire? Not all sets have to be top tier.

this is the ONLY fire-dedicated set for both melee and ranged builds, and it performs well on a very small amount of them (like Desolator).
and with all respect again, watch the vids I’ve posted.
It’s neither fun nor safe to play FW now.

This build is actually more relevant

We are not even talking about speed here. As you can see in the videos above min-maxed Commando in a set that is meant for this class just crumbles in endgame. There is no fun in that.

And trust me, those builds you have linked are dated and less than viable. That’s just the nature of the game (fortunately or unfortunately). I am facelifting all of my 500 builds every patch basically.

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and still not so relevant as it was made when racial damage and FW weren’t nerfed severely.

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While I understand that changes, that OP proposed might be viewed as far too radical, I believe that this

is essential. It’s just odd that gloves have 0 % damage whatsoever.

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Heh I was about to add that caveat in an edit under my post. Just like my hybrid vit/acid spammer Dee build leaned heavy on racial, so too does this one. Taking a 8% total damage loss against the most resistant enemies to the build, and even larger ones against others by racial loss. I know my build went from feeling strong/consistent to barely able to clear 170 without dieing. (My build lost 20% undead racial, 13% cthonic, 5% aetherial)

It is worth noting that the same build is probably almost a minute slower and lost some reliability due to less leech again resistant mobs.

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Justicar suffers most from skills it supports. Forcewave isn’t doing enough damage and Blitz have too big of a CD. Justicar don’t have CDR mods to Blitz or Judgment.

But as fire generic set is good idea. Nice armor, some health and stats. Also supports three masteries. But skill bonus/mods might need slight touch, nothing more. About physical resistance, caster set with high armor is also Light Defender and it have 0. So physical resistance on heavy armor set is normal.

Oh and yes, some sets are still missing % damage, that’s right.

Blood Knight sends his best regards.

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Just some ideas, man. I don’t think that melee Fire Strike Commando is really radical. I think it could be cool and add another working archetype to game’s vast library of diverse builds. Besides it could give Commando some identity besides Fire Forcewave.

I just find that it’s a real shame that special set bonus to Oathkeeper is so underwhelming and weaker than a bonus from one medal and special set bonus to Demo is just non-existant.

6-7 phys resist will not hurt the set.

Yes, but set crowded useless skills (FW and Blitz) and I don’t see a way to give + to FS/FS lineup without rework + to skills Soldiers parts.

This is the same meme as Kriegs Grips withouts % phys damage.

Disagree that set lacks identity. It has clear identity - a crutch for every offbeat fire build in the game.

On a serious note, the main problem is the skills it supports. FW is absurdly weak after the nerf, Blitz was always weak as a dmg source and mods to it are useless.

Also the full set bonus is just hilarious. Say, you have demo among your classes. A build with 3 piece Justicar and IK helm will be stronger than full Justicar.

I think it’s better to fix the skills the set supports. Also full set bonus must be smth meaningful. And i’d trade the huge DA bonus on chest for some phys res. No DA will shield you from a meteor, especially in SR.

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