So pretty much this. I have noticed that on wave 161 when it spawn an aetherial boss he sometimes just stands at his spawn untill you move a bit towards him to bait him. After wave 165 where tree guy from act 5 spawns aetherial boss sometimes get stuck in his plants. If you don’t kill this plant (and I usually don’t because I play around a banner in down left corner) Teodin can get stuck there too. Someone in Russian discord reported that Valdaran got stuck there at wave 170.
This is all concerning Crucible of the Dead on Gladiator dificulty, waves 150-170.
I tried to raise this topic in different threads but it was probably best to start a new one.
I noticed the same thing. Nemeses and bosses getting stuck in spawn zones is nothing new (now it seems to happen more often and usually result from the plants blocking the way as described by Mad Lee - but not always). But mobs seem to act more retarded in general now. Standing out of range and doing nothing (as if under confuse) until most other mobs are dealt with. Retreating under terrify but not coming back after the effect expires. Generally being kinda reluctant to fight. As if they KNOW they’re gonna die…:eek:
I think mobs are acting in the same manner, but earlier we didn’t pay attention to that because meta was 12 minutes / 4 blessings.
Now there are many good builds capable to do it in 7 minutes or less, and stuck mobs are more annoying than ever.
I wanna put my 5c and mention Lucius on wave 166 and Moosilauke on nemesis waves. Lucius usually hugs a plant and Moosi oftenly sets up a campsite of ice crystals.