Feedback on hybrid pet build balance post 1.2

A bit late maybe but I would like to give some feedback on how patch 1.2 has changed hybrid pet builds, this is in first place positive feedback actually since they have improved a lot. Not sure this was the intention behind the changes, but it worked!

Old SR60 builds that I posted can often respec for +5-10 Sr levels higher and the better concepts can hit SR75 more comfortably. Low amounts of pets (1-3) feel more viable, probably because of moving power from sets to masteries. Low amount of pets is important because a hybrid needs the button slots for the player character and making more skills procs also helps with that. Also adding taunt abilities to mastery pets supports the playstyle a lot, since you rarely want to go for Ishtak devotion with hybrids, for many dmg types you end up with too little dmg on the player to be really hybrid.

Some suggestions I wish to make for improvements:

-Staff of Rattosh devotion: This is a rare and uniquely useful devotion for hybrids because it gives both the player and pets good offensive bonuses, however the +%aether dmg on the player is bad, because this devotion is useful for much more dmg types than aether, please change to %all dmg to player.

-Typhos the jailer: Another devotion that seems conceptually made for hybrids, it is however very hard to build up high OA on hybrid builds so I wish the +crit dmg to the player node also gives some +%all dmg to the player.

-Revenant of og napesh: this is a fire pet, but the book gives vitality damage to the player, please add %fire dmg to the player for hybrid builds

-Similarly, there are a lot of budget faction chestplates and shoulderguards in coven, solael and wendigo for pet builds that all have the same crutch of having +%vitality dmg instead of +% all dmg. For blightfiend acid is better, for briarthorn physical or bleeding and even for skeletons you do not always want vitality because warden krieg mace and korvaak blade can drop early. I know there are many late game conversions to vitality for many player skills, but for leveling, early farming and making the hybrid playstyle more accessible, it is valuable if you can match attack skills from non-pet classes with the default state of the pet.

-Solael Void pendant and coven manipulator pendant: these level 90! pet amulets are very weak IMO and I think not just for hybrids, worse than level 32 zaria pendant if you ask me. If I try to explain what is wrong with them, look at the bysmiel’s mark of manipulation, this is an example of good budget item for farming because the combination of %all dmg on the player and a %dmg resist on pets allows moving gear around for a large variety of builds. Also a similar pendant from malmouth has +1 to demolitionist which makes it more interesting.