the time matches the current gamemode record
During the 1.9 version we had an ongoing discussion on discord on whether or not pierce dmg type is the strongest/too strong in general. People’s opinion vary a lot on the matter so they are free to present their own thoughts. I’ll express my vision based on the myriad of casters and melee builds i’ve tried.
- Is pierce too strong of a dmg type right now?
For me the answer is rather no than yes. The answer is vague because the question, if you think about it, is not definitive and poses risks of speculations.
In GD the build is defined not so much by the dmg type but rather by the amount of synergy between the items and skills it is able to aquire.
- So how can you justify saying pierce is not OP with such clear times?
We must look at all the fastest builds, compare them and isolate the strong points - how much does it have to do with dmg type (basically constellations and enemy res profile).
These are the fastest pierce builds consistently pushing sub4:
https://www.grimtools.com/calc/YVWeew0N - Infiltrator DW + Spirits
https://www.grimtools.com/calc/bVAaaYlV - Infiltrator caster + Spirits (very squishy)
https://www.grimtools.com/calc/qNYrr072 - Dervish RF + Spirits
https://www.grimtools.com/calc/JVljo9XN - Infiltrator Reaping Arc + Spirits
You can notice certain similarities that are carried over to other fast pierce builds: huge cunning, high ranks in Blade Spirits, very similar items. Also you might notice that one of the builds is missing the conversion belt which will be nerfed for melee in the upcoming patch.
There is no doubt in my mind that cunning dump is the prime reason for such clear times. Specific pierce items, affixes and contellations allow you to stack up to 3000+ cunning with fantasy green items.
And this cunning stacking is exactly what breaks the initial balance of pierce dmg type. Because lower enemy pierce res was always balanced with pierce rolls on items being lower than of other dmg type. But with 2500-3000 cunning you not only compensate that disadvantage, you also tripple-dip your pierce dmg output by having more %dmg, more OA and more consistent constellation procs. In comparison, spirit dump on magic dmg type builds only increases your % dmg, stat investment is much more balanced for magic dmg types.
Suggestions: replace % cunning on Cutthroat’s prefix with % bleeding dmg; replace flat cunning on of Amarasta’s Flurry suffix with flat DA; review other flat cunning sources for pierce builds.
Secondary reason is Blade Spirits. The skill saw several nerfs until at one moment for some reason it gained +50% dmg at 24 breakpoint. This is rather unhealthy. It calls for building around this breakpoint, limits diversity, makes the builds look the same, jeopardizes the Nightblade’s identity as a melee mastery.
Even still, for other dmg types Spirits are not as demolishing. But in here comes synergy with pierce - bleeding and BoW. Spirits have high flat bleeding component which is lost on cold, for instance. In pierce builds it plays a significant role. In the first of the listed builds you can only see two % bleeding dmg items. But with such high cunning total % bleeding dmg is not negligible. Also BS are an incredible BoW procer because they enter the enemy hitbox and shotgun it.
Suggestion: remove bonus summon at 24/16, increase dmg scaling but not for bleeding flat.
As for MI items for pierce, they are just good, nothing extraordinary. Rather they serve as a base for strong affixes.
- Why pierce is not OP, again?
The strongest pierce platforms do not feel like they “invalidate” the content and its mechanics. They are very fast in Crucible but require precise piloting and they are nothing special outside of it. Even if you look at the Grim sheet and sort by dmg type, pierce has no point advantage, furthermore, it lacks devirsity a lot.
Also we must keep in mind purple builds with more realistic items: what is the performance of Belgo? Runebinder? Rimetongue? Goredrinker? Nothing to write home about. Even Belgo with fantasy items barely passes Crucible survivability check while having nothing on the top timers.
Blind Assassin is smth that stands out but mainly due to BS and bleeding support.
All in all, any universal pierce/Nightblade/cunning nerf will only destroy the regular (legit) builds while only slightly damaging the fantasy setups.
- What was the point of this feedback?
It’s natural that after all the fast runs there will be nerfs. My goal was to help isolating the nerf targets so that innocent builds won’t be harmed. Also i really want for conversions to stay and even expand. Yes, if you remove ALL elemental to pierce conversion from the game, the fastest builds will be killed. You can then proceed and remove ele conversions for other dmg types. But conversions is the main source of creativity in the game at this point and removing them will only make people want to play and build less.