Feedback on rotgheist

This is smth wonky i theorycrafted myself not long ago, just kind of a challenge with supposedly shitty weapon and shitty set. Haven’t got around to try it yet.
https://www.grimtools.com/calc/mN43MYBZ

Both!

Dreeg set is bad also. And Rothgeist isn’t better in other skill based builds. Only viable DEE is probably with Bramblevine :thinking:

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Thunderous strike scales with attack speed. Both weapon and gloves in your GT have none. WIldblood is the obvious choice for a weapon.

Can confirm, was able to kill ravager and callagadra with bramblevine on patch 1.1.1 and the build hasn’t changed since then.

Agree. Imo now that we have two DEE sets it should be easier to make one viable for spam DEE and one for nuke DEE. Dreeg set should be the spam one and Rotgheist the nuke one imo. They kinda have these identities already, but they certainly need to be further pushed into that direction, right now they are both just ehh.

To bring up another item related to DEE, Quillthrower of Dreeg. This item needs a buff aswell, either make it the ranged version of Amarastan Crusher (ranged spam ABB) or at least give it less CD for ABB/DEE or a %dmg modifier (increase) for ABB/DEE.

That would mean not shitty weapon, i have to decline :rofl:
Gloves reduce enemy dmg. Not sure if it’s that needed but it’s a significant amount and other stats are good. Attack speed is low, yeah, that’s the inherent weakness of the weapon, what you gonna do… i’ve build up as much of it as i could.

Mythical Death’s Reach is pretty much only “ok” for vitality EoR.

But vitality EoR is not "OK’’. It’s one of the bad possibilities despite the RR in Oathkeeper mastery. No support form elsewhere and on top of that the speed. Death’s reach is 2h-slow weapons and no attack speed on it. With devotion map focused on speed, what’s the max 160-165 or so? 2h EoR on top of that is inferior to DW.

It certainly is the worst EoR type except for bleed maybe, but vit EoR is still currently the best use for Mythical Death’s Reach.

With “ok” I meant, it’s terrible compared to good builds, but it’s the best that you can make with that weapon :sweat_smile:

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Managed 150-170 in 9.40 with this (potato laptop and pilot):
https://www.grimtools.com/calc/wV1mM8MV
Weirdest thing is some mob waves can give more trouble than 163, 169-170. RRs aren’t auras and a lot of mobs have too much vit res to kill them fast without RRs.

But bosses/nems melt pretty fast, including Kuba.

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Follow up question, why tf do i have physical and lightning in my tooltip for Primal Strike if the set converts 100% physical and lightning to vitality?

EDIT: It seems that Torrent is not converted (conversion only comes from set pieces) which is partly why mobs died longer than they should’ve. Is that intenved? It hinders AoE of Primal Strike a lot.

Looks pretty bad as well because the whole color of the skill changes to vitality but the Torrent stays lightning.

Because torrent a occurs as a damage instance independent to, and separate from PS. Meaning that it is…

  1. Affected only by global conversions like the ones found on rotgheist’s chest/shoulders
  2. Unaffected by damage loss on PS transmutor

I get why it is like that, it just doesn’t make any sense. It renders builds around the transmuted skill inherently inferior to the originals. In the example of the build linked above decent AoE is exactly what it is missing for comfortable play.

It’s not just Torrent, it’s the same story as Lethal assault, Deadly momentum, Maelstrom and such.

I’m not sure about maelstrom, but I don’t think that’s true for LA + Deadly momentum because that bonus damage is just given as raw, flat damage.

E.g. I have 100% cold/acid conversion on ABB. LA procs, and I have 100 flat cold + 100 flat acid damage.

ABB will then convert the 100 flat cold to acid.

Skills which have this weird mechanic tend to have something like ‘will attack surrounding enemies in addition to the primary target’ in their tooltip description.

So other examples would be - nightfall, explosive strike, soulfire, etc.

Your examples are better, but all listed by me are same occasions, where you need global conversion and skill transmuters will change just the basic skill. LA and DM are buffs, but they are not affected by ABB and Cadence mods. Maelstrom is separate source of damage than wind devils.

Right, so you’re saying that…

  1. Assume I have 3/3 discord
  2. auto attacks NOT using cadence will not transmute deadly momentum into elemental damage

If my understanding is correct, that makes sense to me. But in the same time, as you’ve pointed out, deadly momentum and LA are global buffs.

So it also makes sense to me that they’d need global conversion.

It’s that weird mechanic within a skill line which makes things weird.

E.g. Skyfire transmutor on grenado converts IT damage on shattering blast into electrocute, but FS modifier on blazeheart will not affect explosive strike.

It’s just not very intuitive, imo

By intuitive, you mean head scratching. But yeah the mechanics makes sense, when you find the logic behind them.

Intuitive = instinctive; knowing something without conscious reasoning.

E.g. corruptian is a weapon I’ve never tested, but I intuitively know is bad.
E.g. Despite my intuition, explosive strike is not affected by transmutors (btw, this also means it is not affected by things like searing might).

Skill modifier or transmuter conversion doesn’t inherently touch either of those.

This is where you’re getting confused - this happens because you have skill modifier-level conversion on ABB that converts any and every source of Cold damage to Acid on it including the % weapon damage portion. However, any other weapon based skill/proc that does not have that modifier conversion or global conversion, Lethal Assault’s Cold damage will not convert for those.

If you try hard enough you can find reasoning behind many things, doesn’t mean it has to be that way. In the example of Primal Strike - Torrent is not converted but Storm Surge is fully converted. Both are Primal Strike additions and only work with this exact skill. I’m sorry, this doesn’t make any sense to me, neither “logic”-wise nor balance-wise.

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