Side information
Since the last nerf to DE people started to think it’s unplayable anymore and not worth building around. There were thoughts about increasing the damage DE does (not only here on the forum), others said it’s still “OP” and few of us just thought it’s still okay or good.
Overview and my experience:
After the nerf hit, I went forward to check what did exactly happen with DE. At first, DE looked like it is totally not worth playing, but it was because I only looked at the damage I deal. Then I added two and two, realized I am able to sometimes tick for over 200k, reminded myself this is huge as I have ~123k retaliation damage with perma buffs only. Overall DPS vs. melee enemies varied between 200k and 400k (getting hit while ticking DE), which, I think, is not that high nor low. I needed a while till I realized how strong DE is, as the healing it provides allowed me to achieve things I could only do with a super tanky character with not too much damage. Facetanking Secret Bosses, facetanking Ravager, even SR 65 - 75.
The life drain started to bother me, as there were only specific moments where I HAD to move a little from a pool of enemy damage. Even reflect barrage (3 reflective monsters + Fabius on Blade Barrier with nothing else around) didn’t stand a chance with the massive drain I pulled off.
My setup had basically BiS MI’s, but even with only random shield, which didn’t increase my damage at all, and other MI’s being only resist fillers the healing was still the same - allowed me to facetank Lokarr, John and Ravager. The setup in general has still a HUGE room for improvement - can pull off more defense or damage, but I didn’t actually bother fixing stuff because it already seemed too strong to me.
Videos:
Side note: Videos are sped up because otherwise you’d see screenshots. You can slow it down to 0.5 in Youtube to see normal speed. My PC is shitty, and nothing can help with those stutters (setting everything to low doesn’t really fix anything, I maybe gain like 10 frames in chill places where are no monsters, other than that I sit on 23 frames instead of 20). I am sometimes going to the game menu because my PC freezes time to time, and I do that to avoid unexpected HP drops, which usually are deadly or result into death.
John: Had to just avoid overstack of ground damage that he planted.
https://www.youtube.com/watch?v=YicDJpziJgs
Lokarr: Had -20% Casting Speed mutator, therefore the fight was about 20% slower. On top of that, I fucked at some point and Lokarr shred me to low HP, so I had to use a potion.
https://www.youtube.com/watch?v=w4gfjChkiN0
Ravager: I actually only missclicked the one potion there. You can see further in the video that I dropped to like 2k HP and didn’t use a potion, even though it was available.
https://www.youtube.com/watch?v=h-UWCzPpyTc
SR 70: https://www.youtube.com/watch?v=j64VtHk2T-g
SR 71: https://www.youtube.com/watch?v=AIU57uscKFw
SR 72 (didn’t press recording)
SR 73: https://www.youtube.com/watch?v=A92ki_DRmW8
SR 74: (file corrupted)
My general thoughts and suggestions if it comes to DE:
Damage-wise, it’s okay/strong, but the healing is way too high. You can heal all damage you receive even when facing only bosses+, which is, in some cases, overpowered.
Right now, DE can pull off 10 + 18 + 7 % ADCtH, which is 35% of the damage. Average ticks are 100k and casting speed on a tanky spec doesn’t extend 140% (retaliation isn’t a thing for squishy builds, so, no matter what you do, a non-tanky spec for retaliation DE won’t work). Straight up nerfing DE, doesn’t matter if the damage or healing, will kill this skill. If changes will be planned, there must be some kind of compensation, even QoL would be a solid option.
What would I change about DE?
- Reduce the ADCtH by about 8 - 10%. To avoid only nerfing it, add +20% casting speed as a modifier to DE to increase the damage. You can check why not adding % RDAtA below!!!
- Remove ADCtH form the amulet, reduce RDAtA to 6% (from 8), increase total damage modifier to 65% and add 50 - 75% casting speed modifier to Drain Essence.
- Reduce the ADCtH to -10% (negative ADCtH, to reduce overall healing), add 1% RDAtA to Spectral shield.
RDAtA = Retaliation Damage Added to Attack
All channeled skills, except for Eye or Reckoning, deal damage every 0.3 second with 100% casting speed (base values, no bonuses), which is 3.34 damage ticks per second. Adding one percent of RDAtA effectively adds 3% (rounded down) more retaliation damage per second, if you manage to get your CS to 200, your damage is increased by 6.67% of your RDAtA, we can round it down again to 6% damage increase.
Assuming we’re using FoI or DE (Flames of Ignaffar or Drain Essence), both have 14% RDAtA from items, and we have 100 000 retaliation damage, we deal 46.76% RDAtA per second (let’s round it down to 46%), which is 46 000 damage per second. Adding 1% RDAtA increases the damage by 3% (as mentioned above), up to 49 000, or rather 50 000, if we round it down after adding the values. With 100% CS, we deal 46 000 damage (50 with 1% RDAtA increase) which increases up to 92 000 (100 000) damage per second with 200% CS (49 000 and 98 000 if you want to know rounded down values before adding the percentage increase in the RDAtA). That’s the main reason increasing the RDAtA is pretty dangerous if it comes to buffs.
I rounded everything down to make it seem weaker, where in fact the damage values will be much higher.
Now, I’ll randomly compare FoI to DE. They both deal the same damage, but DE does its job way better because it even heals you. WEAPON DAMAGE DOESN’T MATTER ON RETALIATION BUILDS! I’d suggest to increase RDAtA of FoI to at least 20% (currently has 6% RDAtA in Pagar’s Betrayal and 8% in Consumption of Agrivix) to make it compete with DE. Bear in mind that DE can affect way more targets as it spreads way wider and FoI hits only in a cone.