I’ve been running a build around Aether Lightning since vanilla and while it looked pretty cool it was never really worth posting as it had always been more of a Devastation oriented build than an actual Aether Lightning (Green Lightning) Caster
State of Green Lightning Casters atm-
The general state of Green Lightning isn’t very nice. The transmuter for Storm Box still doesn’t make the tether green, despite lacking conduits i’ll assume that both aether primal strike/savagery and SJ don’t have green texture either as they share the same problem that Storm Box has and I’d dare say you guys made Allagast’s TSS Green either. Every green lightning proc is restricted to epics. The only two legendaries with green lightning are Temporal Arcblade and Aethereach (though this is a pure Aether Proc)
Aetherbolt is literally the only true Green Lightning skill at the moment
Performance of Aether Chain Lightning skill vs Other item granted skills-
This being the only true Green Lightning besides Aetherbolt AAR deserves to be much more than a support skill for Devastation. I am not even joking about the support part. You literally have to wait to use Devastation or wait to proc Devastation for the build to perform well. The damage output of the set is a joke.
I wouldn’t have bothered making this thread had Obsidian Tremors, Obliteration and Winter King’s Might not existed. Now I don’t want it to be as powerful as Tremors or Might who can’t rely on something like Devastation but should be more like Obliteration, now I don’t want the same DPS as that skill just so we’re clear, I just mean that Obliteration’s single target is by no means shabby to the point the build is solely dependent on nukes.
Aether Chain Lighting vs Seal of Skies Chain Lightning-
[spoiler]
Currently Mythical version of the skill is comparable in damage output to a the Seal of Skies of Chain Lightning. Are you kidding me? Seal of the skies is one component slot, Aether Lightning set is three item slots and for optimal performance you loose the weapon slot as well. For taking up 4 item slots to get this skill to work and still have the damage output to be comparable to a component skill means something is seriously wrong with this skill
Aetherstorm Chain Lighting-

Seal of Skies Chain Lightning-
[/spoiler]
Suggestions-
My suggestion is to raise the %WD to 30% and add 25% Crit damage, add 20 flat damage to both damage types and make it jump 5 targets. My suggestions for a buff aren’t unreasonably high as such buffs would mean that people would use this set on non-arcanist casters as well because the suggested buffs would reduce (if not remove) the devastation dependency of the skill.
The suggested buffs would only serve to strengthen the skill to respectable levels but even then WK Might and Tremor would be superior due to shotgun and I’m perfectly fine with that
Conclusion-
Since we already have skills like Tremor and WK Might whose damage o/p is comparable to class skills buffing the set to similar levels isn’t unreasonable. Again the suggested buffs would only serve to strengthen the skill to respectable levels but even then WK Might and Tremor would be superior due to shotgun and I’m perfectly fine with that, the point of the thread isn’t to make all item skills comparable in damage output but to buff the only green lightning skill to end game levels
(Don’t blame me, I probably have a good excuse for forgetting but for the world of me I can’t remember it:rolleyes:)