[Feedback] The Great Ranged Balance Discussion

Just a copy pasta of my feedback on the 1.9.2 thread

Some feedback on Mythical Korvan Wyrm
The build in question: https://www.grimtools.com/calc/8NKG0OoN
I tried building around the concept of CD primal strike, which is what the item obviously wants the player to do. I stacked as much dot support as I could manage into the build for the CD version. The results are shown in the video below. While for the most part the build feels safe, it ultimately can die just due to lack of kill speed. I had more or less neutral damage mutators here, and the results were less than average. Armored or shattered mutator makes things absolutely terrible. (almost assured failure) I understand the argument could be made for turning the item into a thunderous strike item, but there is a lot more work to make that work than making the CD version work IMO.

My thoughts on potential changes.

  • replace lightning/electrocute % damage bonuses on the weapon with %bleeding damage instead. When using the item for primal strike there is no lightning left to support with the crossbow, making those % values entirely useless. Also increasing the average base value from 255% to ~300% would help.
  • Increase the flat IT granted by the crossbow. At a max roll it is roughly ~142 /sec of weapon flat… which isn’t anything to write home about. (and/or add flat bleeding damage if the first suggestion is taken)
  • Give Inquisitor seal 10 - 15% physical RR and/or a flat cooldown reduction mod.
  • Give Inquisitor seal a flat IT mod 200-400 IT per second + increase the summon limit or increase the radius. This could be an interesting option due to the dot stacking mechanics behind player pets
  • Add % internal trauma damage to farseer medal. Supporting four damage types isn’t unusual for a medal
  • Increase the DA value on dustbrawler shoulders + increase the skill bonuses to +3. This would allow for capping of inquisitor seal easier.
  • Add a +2 meter radius mod to primal strike.
  • Increase average CDR roll on Korvan wyrm to 17% instead of 12%
  • Flat CD reduction for primal strike somewhere.

These are just my ideas. A combination of them could lead to a nice end game build to be made around this item. I hope something can be done to improve this combo. The visuals of golden inquisitor seals and gold lightning are fantastic.

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